I was very disappointed when I saw that Blizzard did not include naval combat in RoC, so I set out to edit the melee system to include such things. Two years later I am ready to release this to the general public. Basically, this takes a regular melee map and adds elements of WCII and my own ideas as well as others that I have accumulated over the many months I have worked on this map. It is the only melee map of its kind that is able to be hosted on b-net without insane downloading time; average dl time is around 45 seconds. I have received very good feedback from those I have played it with on b-net, and I hope you will enjoy it as well. The latest version has been super-optimized for this purpose.
Here are the answers to all of your questions.
What does Orcs and Humans: Tides of Darkness seek to do?
I was annoyed that Blizzard failed to add a naval aspect to WC: III, so I set out to add it in. Secondly, I want this to be playable on bnet, and currently it is the only WCII styled map with a small enough file size to play on bnet.
Who worked on this?
I have done 99% of the actual map work, but I also had some help from Vexorian and Moyack more recently.
How long have you been working on this?
Over two years.
Does this seek to emulate WC: II perfectly?
No. This is a mix of the two, however many ideas are shared.
Why aren't there WC: III style heroes?
I decided that they are simply too unbalanced, and I found that many times people wouldn�t even bother with a ground army and just rely on heroes. The new version forces you to build armies.
Did you do any of the custom models/textures/icons for this map?
With the exception of a few icon edits, no I did not. Credits can be found in game in the Information tab.
Can I have any of the models in your map?
I'm afraid all of the models are the property of others and were given to me by the creators. Therefore, I can only tell you who made them.
Why is your map locked?
I've been a victim of having maps stolen and/or changed before and it is no fun.
Will you ever release an unprotected version?
Perhaps when I retire from WC: III.
What happened to the non-naval version?
I decided it was pointless as my mod is meant to implement naval combat.
Update Log:
02-9-08
-Remove remaining hero aspects - Done
-Complete AI - Done
-Added Bombard and Arrow towers - Done
-Replace Rifleman with Archer - Done
-Fix numerous description bugs - Done
-Fix Torpedo bug - Done
-Remove Goblin Workshop - Done
-Remove Disease Purveyor - Done
-Remove Goblin Blitzer - Done
-Replace Temple of the Damned model - Done
-Add Grenadier - Done
-Replace Troll Submerger with Giant Sea Turtle - Done
-Add Ballista - Done
-Remove Energy Tower - Done
-Buff base human towers - Done
-Lower bounty on Pirate creeps - Done
-Remove item shops - Done
-Rename secondary construction units - Done
-Resort construction lists - Done
-Remove unused resources - Done
-Cut build time for all structures by 50% - Done
-Cheapen naval unit costs - Done
-Make Town Hall and Great Hall only require Barracks - Done
-Remove Salve Wagon - Done
-Add Ensnarement Barge - Done
-Squish all unsquished models - Done
-Update to 1.21b - Done
04-2-07
-Fix torpedo targeting issue - Done
-Add AI - In progress
-Add "hero" units - Done
-Human sea building item issue - Done
-Remove inventory from units - Done
-Look through credit list and remove those that arent used anymore - Done
-Fix Farm bug - Done
-Add "Cleaving Attack" to Footmen - Done
-Replace "Sea Charge" model - Done
-Reduce Purifier hp and increase Ravager hp - Done
-Reduce Ravager and Purifier cost - Done
-Rework loading screen - Done
-Add last abilities for hero units - Done
-Refine naval unit sound sets - Done
-Replace Rifleman with Archer - Cancelled
-Make Disease non-homing - Done
-Redo sound sets for naval units - Done
-Fix Necrolyte bugs - Done
-Replace any non JASS hero abilities - Done
-Interconnect islands - Done
-Replace Goblin Workshop model - Done
-Change so when a player leaves their units become neutral hostile - Done
-Redo "player" has left message - Done
-Add battle horn when first combat unit is created - Done
-Fix various grammar errors - Done
-Replace "Time Stop" model - Done
-Add new item shop and "taven - Done
-Add Faceless Void as neutral hero - Done
-Redo terrain - Done
-Replace Goblin Workshop model - Done
01-3-07
-Remove all non-custom heroes - Done
-Add naval heroes (1 per race) - Cancelled
-Redo "Runes" ability - Done
-Remove "Blood Seal", "Boil Corpse", "Crimson and Blessed Hammer" - Done
-Remove Farseer, Paladin Champion, Voodoo Priest, Bloodmage, Archmage and all neutral heroes except for the Draenei Influencer - Done
-Moved the Tiki Ice Mage to the Tavern - Done
-Remove all heroes - Done
-Redo various icons to conform with Blizzards - Done
-Rework terrian - Done
-Remove all custom hero ability data that isn't going to be used - Done
-Fix various icons - Done
-Remove item spawns except for health, mana, and gold - Done
-Add "Ravager" and "Purifier" - Done
-Add teamcolor versions of Goblin Blitzer and Blaster - Done
-Update map dialogue - Done
11-5-06
-Redid terrian
-Removed Kodo Beast, Raider, Voidwalker, Rock Golem, Steam Shredder, Goblin Shredder
-Fixed bug where refresh time on submarines and submergers was not working correctly
-Made Energy Towers and Heavy Towers into upgrades for basic towers
-Made pirate creeps weaker
-Replaced "Scattershot" on the Dwarven Sniper with "Bayonet"
-Land mines now cost 400 gold and have three charges instead of six
-Cannabalize upgrade now in Barracks
-Redid "Freezing Strike"
-Replaced "Cabalist Combustion" with "Land Consumption"
-Fixed Pig Farm desc.
-Fixed Orc Barracks desc.
-Fixed Sappers desc.
-Fixed Blitzer desc.
-Fixed Demo Squad desc.
-Removed custom Orc Death Knight model
-Removed "Mass Impale"
-Colorized player defeated and victorious messages
-New spell author credit list:
Arctic Fury - Vexorian
Black Hole - Blade.dk
Blessed Hammer - Vexorian
Blood Seal - Leopard
Charge - Vexorian
Corpse Explosion - Blade.dk
Displacement - w3catlegio
Energy Wave - Nantuko Husk
Flaming Shield - Vexorian
Force Dampen(Dampen) - Blade.dk
Inferno - Vexorian
Sea Charge - Moyack
Summon Kraken - Moyack
Mind Distortion - Vexorian
Land Consumption - Rising_Dusk
Pandoras Box(Pandoras Keg) - Blade.dk
Plague - Blade.dk
Rolling Axe(Pulverize) - emjlr3
Stone Prison - Darky28
Time Stop - Vexorian
Volcano - Vexorian
-Reduced cost of naval units
-Made "Charge" unable to affect trees
-Changed "Enrage" percent damage bonus from 1% to 8%
-Replaced "Liquid Spear" with "Sea Charge"
-Fixed "Enrage" damage bonus
-Made sure no aura spell affects mechanical units
-Replaced "Tornado" with "Summon Kraken" on Naga Sea Witch
-Made workers hold twice the lumber
-Added AI - Comming soon thanks to Moyack
-Made "Death and Decay" not affect trees
-Updated to Caster System 13.9
-Changed Farm model
-Replaced "War Stomp" with "Roar of Terror"
-Added one level lumber upgrade for Orcs
-Removed "Reflection Shield"
-Replaced "Pulverize" icon
-Reverted to original human barracks model
-Removed Spirit Walker and Blood Elf Lieutenant, replace with Necrolyte and Salve Wagon
-"Torpedo" now has a chance to miss
-Added Wall and Palisade
-Buffed both Foundry units HP
-Removed "Magic Armor" upgrade from both races
-Renamed Paladin hero to "Paladin Champion"
7-20-06
-Replaced the Tauren Chieftan with the Ogre Lord
-Changed "Rolling Axe" to "Pulverize"
-Changed all ship impact Z heights to -10.0 and sub launch Z heights to -50.0 (This is to create the illusion that the submarines projectile is fired from underwater and impacts underwater.)
-Added "Torpedo" ability to Gnomish Submarines and "Liquid Spear" ability to Troll Submergers
-Updated the caster system
-Fixed Pandaren Brewmaster ability list in F9 information
-Fixed Warlock "Possession" description in naval version
-Both maps now preload all custom spells for better performance on first time casts
6-29-06
-Revised Runes description
-Added hero glow to Warlock in naval version
-Added "Pandoras Keg" to Pandaren Brewmaster
-Fixed "Time Stop" description
-Reworked "Headshot"
-Added creep camp to non naval version
-Added "Sentry Ward" to Fortress in naval version
-Fixed Wardens stock max in naval version
-Set Glyph of Ominiscience to 1000 gold in naval version
Download statistics - previous versions:
Version 3.4
Wc3C - N/A
EpicWar - 389
Version 3.5
Wc3C - 105
EpicWar - 345
Version 3.6
Wc3C - 127
EpicWar - 316|||For whatever reason it isn't attaching anything I tell it too. So here is the link to the main forum:
http://www.hiveworkshop.com/forums/s...ad.php?t=32321
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