Saturday, April 21, 2012

Big campaign project...need help !

Well, I have thought for a long time of making a good campaign for W3, and there is a project. This would be a huge Alliance campaign, in 24 maps. (first part would be 16 maps, second part 8 maps) There is a storyline involving W3 Universe characters, with attempts to be creative, but this is not finished at this point (its critical, however) I need help, because if I have imagination, I dont have programming skills.

Setting (slightly before WOW) :

Alliance forces from Theramore launch a serie of raid on the coast of Lordaeron, to try to

A) recover recruits, peasants, gold, ressources, you name it.

B) Show the rest of the world than the Alliance is not done for

C) Try to recon the long-rang plans of the Scourge

PART ONE (each act spans four maps)

ACT ONE : GHOSTS OF THE SECOND WAR

Summary : The small Alliance fleet secure landings in Tol Barad, ZulDare and Cresftall. If the Tol Barad operation proceeds rather smoothly. thanks to a creative air-sea assault, Cresfall is overrun by Fel Orcs. After this, as supplies are stockpiled on Tol Barad, the Scourge launch a major offensive, using everything in their arsenal, including Fell Orcs mercenaries. Thanks to an ambush by Alliance forces on the sea, most of the Scourge army is destroyed as it was being shipped on the frontlines



ACT TWO : THE LANDINGS

Summary : The Alliance fleet land forces with varied success on several points on the Southshore, pushing back on several point over-extended Scourge advanced units. Rallying all guerrillas and partisans groups of the area, the Alliance proceeds to a force march to lift the siege of Hillsbrad., who was about to fall.

ACT THREE : UNITY

Summary : The rash actions of Marshal Ganthritos in the Frozen Throne have almost destroyed the Alliance. The broken remnants of Alliances forces in Lordaeron are more dangerous to civilians than to the Scourge (this is foreshadowing for the Scarlet Crusade) Jainas unit smash several rogue units, as they began to advance toward Lordamere Lake. All this while the Scourge and the Forsaken augment their pressure

ACT FOUR : SHOWDOWN

Their supply lines severed by constant Scourge raids, Jainas forces make a bold action. The fleet leave Tol Barad, for heading the coast next to the Tirsifal Glades : Jaina forces will traverse the Plaguelands as fast as they can, avoiding defences, and living on the land, while disrupting Scourge operations and picking up as much Humans/Elves/Dwarves survivors as they can. (see this as a mix of the Long March and the Walk to the Sea) to be picked up by the fleet there, and return to Theramore (Jaina is a realist, you see) What a surprise : Sylvanas propose to Jaina an alliance. What a REAL surprise : Jaina actually sees the trick (unlike Lord Lothar in W2, unlike Raynor in BW, unlike Gantrithos in FT) , and is the one that fool Sylvanas : she allies with her just long enough to allow an elite unit of her forces to raid the Undercity, both to pick up some artefacts for morale reasons (ex : the Crown of Terenas) and to see what are the real plans of Sylvanas (IE, the plague to wipe out Humanity. As Jaina forces hastily disengage and pursue their withdrawal toward the sea, Sylvanas units hot on their toes, they face a new trouble : Kel Thuzad.

Act Four will feature a bonus scenario. If the player storms Kel Thuzad main base quickly enough, he will be given the opportunity to bring Jaina herself, with another hero (an original character) and some troops (footmen, rifleman, priests, sorceress) by air transports to Kel Thuzard main ziggourat (the NazaarNazzrarinanyway, the big flying thing of WOW) in an completely insane dungeon crawling battle.

The idea would be to split the work (map, custom characters, cinematics) among diferent persons, to reach a good result. Not a good result : a profesionnal result.

Someone is interested in hearing the "personnal" story ?|||So your going to make a campaign:

-Without new races

-Without new missions (just variations)

-Without custom units

-Without custom terrain

Please quit while you can.|||I did protest concerning the ''non new mission'' parts. There is going to be new missions TYPES.

Two examples :

-attempt to model ''human ressources'' (IE, lack of manpower. No, that's does not means build more farm)

-one ''escape'' mission (starting, thanks to a slight problem of navigation, in the middle of an Undead base...)

And most maps try to be winnable without an ''kill everything'' approach.

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