Saturday, April 21, 2012

" !!CALLING ALL MAP MAKERS!!-New mapmaking team" <- lol? Anyways...

Hmmm... How many map making clans have been started here? And accually lasted? Not many... Right... Anyways... Wanna make bets on how long it lasts?

Well, im working on a little arena, just something for fun...

It's made so that an emperor sends out units to kill the players, or at least try... Well, i got a problem with the tooltips... I want to show the units damage, so im using the code <XXXX,mindmg> and <XXXX,maxdmg> (Not sure they are right, i'm not at my own com right now)

Well, anyways, when i use thoose codes, they show the value of the original unit, even tho i tell it to show the custom units value...

Anyone know if it's just my com, or it's a bug in WE?

Also, if you make an campaign, make some custom abilities in the campaign custom, then create some in the map, they get all possible fields for abilities, kinda silly, since the don't work... Dunno if thet only happens to me...

Over and out, i'll be back tomorrow...|||?

??

???|||Quote:








<XXXX,mindmg> and <XXXX,maxdmg>




does XXXX start with N000?|||We have a DarkShadow clan, - our forums Our Boards (Forums) (ask about everything, write ideas and so on)

URL Deleted, User Banned 5 days for advertising, get the message people|||hmmm i have an idea mind worx, ****? at least im trying to get something done and so far its going well. god get a ****ing life u moron|||Quote:








hmmm i have an idea mind worx, ****? at least im trying to get something done and so far its going well. god get a ****ing life u moron




thats harsh man... mindworx is merely asking a question about mindmg and maxdmg while makin a joke at the new map making team thread. Flaming him for isn't really the correct way to go about it, plus it's breaking the rules to flame/abuse other users like that. Save your bitching for somewhere other than the forums.|||Clan WCM started here and has been going for quite a while now.|||but right he doesnt have to make fun of our team now does he id say thats a tad harsh also putting us down isnt very good now is it.|||Quote:








but right he doesnt have to make fun of our team now does he id say thats a tad harsh also putting us down isnt very good now is it.




True enough it's not good for him to put you guys down, but forums are not meant for fighting, Thats when you pm him.|||Quote:








hmmm i have an idea mind worx, ****? at least im trying to get something done and so far its going well. god get a ****ing life u moron




everyone on this thread plz report this post|||With the first snickity-snack of my vorpal blade...


Quote:




Seriously, read the FAQ before we hunt you down and castrate you




And with the second snickity-snack of my vorpal blade...


Quote:




Map Making Forum Rules

1) Follow all rules of the site, such as no flame wars[...]




And that is that.|||Ad-Breaker here. MarsTeam, that's the second forum you've promoted here. You've been reported.|||Quote:








Well, anyways, when i use thoose codes, they show the value of the original unit, even tho i tell it to show the custom units value...




I never got such codes working at all, they never show my custom values, only the default values...|||I will say that I have to agree with MindWorX, however. I've been there and done that twice. Funny thing is, each time I've wanted to do it, but each time something got in the way.... (no internet/NWN... I know,...)

But as for the data, sorry, can't help you.|||Quote:








hmmm i have an idea mind worx, ****? at least im trying to get something done and so far its going well. god get a ****ing life u moron




Hmmm... I was merely making a joke, since i've seen about 40 "New Clan come join" threads in the time i've been here, and i think about 4 ever made it to anything... And as i can see, you only have 83 posts, which makes me think you haven't been here for long... But it's okay, i wish you luck with your clan... Mail me if it evers gets to go somewhere... I'm a skilled mapper, can make advanced triggering, and advanced abilities... And i'm a perfectionist... If you ever need one like me, just mail me... But wait until the clan is accually going somewhere...

My mail = Miniworx@gmail.com

My MSN = Miniworx@hotmail.com

And for my question, i've been trying alot, but it happens to all units... I'll just have to write it instead of using codes... Thx anyways...

Cya Around|||Ok Sry mind worx its been a while and now that ive looked back on it i was a jackass so no harm done but i am gonna try to start up a clan and i know that probabability of it failing are high but just let me do what i want. Sry again

-B1aD3

ps: sry if i revived this thead but wanted to make things right|||Ok, Hatchet buried. Move on.

More people wanted map making team

Ok, ok now I do post what is 100% rules allowed.

If you simply want join team tell it. I take some more team members and I have 5 public and more secret private maps.

Now in team:

Clord (leader/ admistator)

Sp3tZn4z (Map maker/ skinner etc...)

Lauza (beta tester etc...)

ExodusAngel (Like give ideas)|||PMd



12345678910|||Now Dream Catchers and BugSoft map making team have "allied".|||What type of map is it?|||theres a few different types and more can be suggested.|||We or I,the Dream Catchers admin, havent ''allied'' u ive talked to u once. only because u were advertising on my forums.|||Just wanted to post before this get closed... Weeee

Attention!!! Project Team wanted.

Yeah me and someone else, Demon Ats who has supposedly just signed up on these forums are trying to make:

a Lord of the Rings based open RPG.

you're supposed to go through as an ordinary elf, man or dwarf, (or hobbit we are arguing over that) and there will multiple possible endings.

It will cover the main map of Middle Earth and you will be able to fulfill missions craft items, and tons of other cool stuff.

Anybody who is good at advanced triggers, or can skin or model would be really appreciated and wanted on the team. (esp. the latter two)

So please consider joining! To join put you name on the list as well as what you are good at/want to do

Team So Far:

--Me (custom units, custom spells, moderate triggering, lore)

--Demon Ats (Just realized don't really know hopefully will change b4 20 mins up, lore)

...|||if you are looking for a Terrain guy, I�ll do it - I would enjoy making a map of Middle Earth, however I know little about triggers, so this is the opportunity I've been looking for.

if you want an example of some of my work, check out my page at Maps'n'mods: http://maps.worldofwar.net/users?id=216940

For the record, I hold the #1, 2, 3, 4, 5 & 6 Recent Melee Map Top 20 spots, so I am 'qualified' as such.

Tell me if you need your help, and if I would be the right guy for the job; if not, no hard feelings :)

- Killfest2|||Quote:








if you are looking for a Terrain guy, I�ll do it - I would enjoy making a map of Middle Earth, however I know little about triggers, so this is the opportunity I've been looking for.

if you want an example of some of my work, check out my page at Maps'n'mods: http://maps.worldofwar.net/users?id=216940

For the record, I hold the #1, 2, 3, 4, 5 & 6 Recent Melee Map Top 20 spots, so I am 'qualified' as such.

Tell me if you need your help, and if I would be the right guy for the job; if not, no hard feelings :)

- Killfest2




Good, We'll need someone who can make a map. I can do just about any of the basics of map editing. Changing items, buildings, units, and heros. I can make many quests and anything else that is just plain old busy work, that really good moders are bored by. So if you have any questions about where buildings and some terrain needs to be placed you can ask me.|||great KillFest your on. It would be good to have a good terrainer; I'm decent but not great. For the tilester how about desert, (for harad and rhun) ice (for mountain tops and north), grass (most good places), rock or rock looking for mountains, and w/e else is needed to make it look good. We could do Mordor with creep to not have to give it a tileset slot space.|||If you are creating a LOTR based map i could help a lott with knowledge and triggers (I am very active triggering atm).

With knowledge I mean that I know a lot about LOTR, have read all the books of Tolkien about LOTR (The silmerillion and so on) and I could help thinking about the maps (I was planning on doing some LOTR map myself) If you want me in just send me a message, if not no hard feelings, I know that I didn't really "prove" myself yet (but if you want to know if I can do some stuff, check out my map, but be sure to catch it when the site is updated) well I am waiting you're answer :)

With kind regards,

TheOneNeo|||good you can be on too and I'll send you a PM as well.

Lore and knowledge wise though we're already pretty good (me and Demon Ats got the idea on a LotR forum) but any help would be appreciated.

Just out of curiousity though do you know how to skin or model? :)|||Well I have read some tutorials about it, but I mostly use ROC 1.00 (so first map editor) I will update it to TFT when we begin, but because I have ROC I never did it (but I might learn fast :P)

btw, how are we going to work on it with all of us? (do we exchange e-mail or ....?)|||I was thinkin we take turns doing a bit and post it here and then someone else works on it. Or if it is something like triggers they can make them in another map and then import them.

Anyways I was thinking that weapons and shields would be handled by attatching effects to weaponless custom units. They would select them from a list via dialog boxes and weapons would get on that list by them picking them up. I think I can handle the triggering i did something similar on another map. However before we can properly do this we need a modeler to make the weapons and make models without swords that have attack animations of people with swords as well as with shield attatchment point.

We need the basic layout of the map which I guess KillFest could start on. It would be great if you did the portion of ME from Lindon to the shire including the island of himling and then posted it. We could then go over it. Some places and caves should take you to a cut-off portion of the map to the side. Moria, the inside the Barrows, Inside the main hill of the iron hills, edoras, erebor, Carn-Dum, Isengard, Minas Morgul, and Minas Tirith as well as main taverns that give you mission should do this. SO you should add city and underground/dirt to the tileset. Hopefully it will all fit

Also I was thinking of having a good/evil system meaning that depending on the type of missions you fulfil you have an alignment integer move. If you alignment integer is too low you can't get into places like RIvendel, as guards attack youl. If it goes high and you become good you cannot get into evil places. Tis would be one way to get the multiple endings idea to work. However I do not know how we can fit in an ability system with this that moves to reflect alignment any ideas?



The only thing can think of is that you have your basic skill sets and then by completing mission you get to add/replace with new abilities. However if we did that they wouldn't show up on the learn skills command card so they would have to be upgraded a different way than levelling. So that wouldn't work.

And how do you think the class/race system should work? Should we do away with classes and have abilities be completely skill based and gotten depending on what type of mission are fulfilled?

And if we have classes should each class have its own model? It would be a lot of work for whoever we get to model. Tomorrow I'll check w/e the name of the site is that has models to dl see if they have anything we would want.

Or how about classes only define ability trees that change according to what the player wants, and sub-races give the character the model (Ranger, Gondorian, Rohhirim). That's what I think would be good.

And do you people think hobbits should be a playable race?|||Well you know I want hobbits all the way. I think we should make one female unit for men and elves, not sub race, that wouldn't be that hard if we use already made units, such as Sorcerer and Jania. I'm looking at the class/sub race/race effect this way:

Class: Effects skills you obtain and your starting weapons and armor.

Sub race / Sex: Effects which unit you obtain

Race: effects abilities and extras

A long with the Weapon and Armor obtaining thing I am trying to come up with a new defense option, you will click it and it will be like defend except it only last for one hit and then it goes down, you lose absolutely no damage except against some units which may break your shield or the magic will go through it. The wait time to use it again will be long or longer than a hero's one lvl special ability in TFT.


Quote:








btw, how are we going to work on it with all of us? (do we exchange e-mail or ....?)




I was thinking Msn guys if you don't have it i recommend you get it plus the new version allows you to listen to the radio on it :)

Another thing I'm working on is trying to do cinematic so Neo if you have any extra time one day if you teach me I'll be able to chop away a lot of your busy work.|||i think that class should affect abilities... race shouldn't determine all abilities issues.. of course same classes humans and dwarves can have different abilities.. but both class and race should affect them|||I meant special Abillities, like passive one not ones that change each time you lvl up|||Quote:








Well you know I want hobbits all the way. I think we should make one female unit for men and elves, not sub race, that wouldn't be that hard if we use already made units, such as Sorcerer and Jania. I'm looking at the class/sub race/race effect this way:

Class: Effects skills you obtain and your starting weapons and armor.

Sub race / Sex: Effects which unit you obtain

Race: effects abilities and extras

A long with the Weapon and Armor obtaining thing I am trying to come up with a new defense option, you will click it and it will be like defend except it only last for one hit and then it goes down, you lose absolutely no damage except against some units which may break your shield or the magic will go through it. The wait time to use it again will be long or longer than a hero's one lvl special ability in TFT.

and for all you my email is Chakester@hotmail.com, but my MSN won;t work for some reason.



I was thinking Msn guys if you don't have it i recommend you get it plus the new version allows you to listen to the radio on it :)

Another thing I'm working on is trying to do cinematic so Neo if you have any extra time one day if you teach me I'll be able to chop away a lot of your busy work.




I have nothing wrong with having a race/sub-race female. I just think it would be a waste of time to make a female version of every unit, playable when it has limited functional meaning. And I had a similar shield idea to your shield one. Basically they click the icon and the unit has %100 evasion for 0.5 seconds. but it would have a logn cooldown; it would be awesome though if we could get a shield-block animation in; but I'm not a modeler so I don't know how. The best way I could do it would be to have a small animation appear.

And I was thinking of having units start with no weapons... but then again if they started with no weapons they would have to be a different model as it would not make sense for a man to fight by swinging his arm as if carrying an imaginary sword. SO I guess they can start with weapons.

Race/Sub-Race-- Model and start location

Class-- ability types that can be accepted.

The main reason I wouldn't have so many skills and things though is because the command card is only so big.

I'm saying we get rid of learn skills icon but we'll need a change weapon/shield ability to trigger the trigger and a block ability and that will leave something like 5 abilities left on the command card. So only one more than the regular hero.|||hmm.. but isn't that too much World of Warcraft??|||Quote:








hmm.. but isn't that too much World of Warcraft??




which part? Its not like I've ever played WoW or know how it works. I'm just suggesting the system that makes the most sense to me|||Sorry about the delay in responding - stupid school, I hate it so much.

About the transferring of maps and discussing, I think we should use MSN for just general chat, and then email the actual maps - I will send all of you my hotmail and email address, because I use a different email for receiving attachments.

I would like someone (probably Chake or DemonAts) to send me some prelim designs on what you would like the overlay to look like exactly - maybe use paint or a scanner, and then send to me as an attachment or something; because at the moment I don't know exactly what you want; you've only given me a general idea, some sketches or something would be nice :)

I'll PM you with my email and MSN address, and please reply with yours, so we can get this thing started quickly.

PS: Because I live 'Down Under', our time brackets may be out, but I do spend a fair bit of time just surfing the net, especially on Weekends, so we will have to arrange some meetings to make sure we don't miss each other.|||Sorry with responding a little late, my i-net was down for some raison :@

Now we are talking about all kind of things already, BUT I think we should start with a story line, and if you want the game to be like the book or to be like the movie or to be just our own input. Because the book aint like the movie and so on and so on.

Also hobbits should be in the game, They are the most important thing in LOTR!

Also I was thinking (just say what you all think :P) to make some sort of campaign for it. Have the first chapter of the book in campaing map 1 and the second chapter of the book in campaign map 2 etc. (the book has 6 chapters)

Every thing with cutscenes and stuff.

Because then we will have enough room on the map and stuff. But this is only an idea.|||Quote:








I was thinkin we take turns doing a bit and post it here and then someone else works on it....




No! You are allowed to recruit your team here, but you can not use this forum for on-going team discussions.

If you have your team together, use email, IMs, or another site to do team communication. If you have your team together, please post saying so, or PM me. I will then close the thread. If I don't see a 'team assembled' message soon, I will close it anyway.|||Quote:








No! You are allowed to recruit your team here, but you can not use this forum for on-going team discussions.

If you have your team together, use email, IMs, or another site to do team communication. If you have your team together, please post saying so, or PM me. I will then close the thread. If I don't see a 'team assembled' message soon, I will close it anyway.




Fun

Anyway, DemonAts you should get a more original avatar and leave me to be the only one with the unoriginal paladin avatar....|||Quote:








No! You are allowed to recruit your team here, but you can not use this forum for on-going team discussions.

If you have your team together, use email, IMs, or another site to do team communication. If you have your team together, please post saying so, or PM me. I will then close the thread. If I don't see a 'team assembled' message soon, I will close it anyway.




Ok then. We'll continue this over email or IM, but not discuss it here as I we need a modeler/skinner.

Anyways my Hotmail for MSN is Chakester@hotmail.com though for email I would prefer if you emailed to Chake99@gmail.com

Edit: I just got TheONes and KillFests contacts, Demon can you post or pm yours? I'm just gonna check if you posted it at the LotR forum.|||I added you at msn, if you could accept me .... :)|||Quote:








I added you at msn, if you could accept me .... :)




as I said before my MSN is currently not working and school comps don't have it. anyways DemonAts email is atsy4k@bellsouth.net according to contact information at the other forum.|||Quote:








as I said before my MSN is currently not working and school comps don't have it. anyways DemonAts email is atsy4k@bellsouth.net according to contact information at the other forum.




ah yes, soz m8, forgot about it :(|||Quote:








Fun

Anyway, DemonAts you should get a more original avatar and leave me to be the only one with the unoriginal paladin avatar....




Ok I will

Heres the contact info for me:

Email: atsy4k@bellsouth.net

MSN: DemonAts(atsy4k@bellsouth.net)

AIM: DemonAts|||ok didnt read all of this put i would like to help(dont want to be considered a team member due to having my own map making team) but i would enjoy helping on this lotr rpg. I have a vast knowledge of lotrs, i have no life so ill be able to work on my part alot. Im skilled in Editing Objects, Moderate Trigger Spells, Skilled in Triggers, Terrain and i Can skill



1/5 heres were i rank myself

Skinning 3/5

Triggers 3/5

Terrain 4/5

Object Editor 5/5

Please get back to me asap eager to help and have a point of reference

also if this is viewed in the near future could u guys most your sn if u have AIM?|||All righty, things are coming along quite nicely in my department - in 3 hours I've managed to get the overall layout (ie. seas, rivers, general ideas for mountains etc.) on the map [it's 256 (h) x 192 (w)].

However, I need an answer on this question - are we going to make this a campaign, where I will only make certain parts of the map with a large amount of detail, or are we going to have one large map with many unpathable areas and a very low detailed map - I recommend the first option, because of the lack of detail on the second one; I started on reproducing the map you sent me, Chake99 (I forwarded it to you, TheOneNeo and DemonAts). I reckon we should have 3-4 maps, each with high detail in vertical 'strips' like the map I sent to you guys which I received from Chake99.

Anyway, I'd like an answer soon, so I either know to keep going with this map, or rubbish hours of hard work and start again.

Please Reply quickly,

- Killfest2.

PS: I will send you three a prelim map over the weekend, depending on what answer I get here.|||Guys, the clock is ticking! Posts like the one above are exactly what is NOT allowed in the fourm. If you have your team assembled, this thread needs to end. Please post or PM me when you have a communication system established outside this forum. I will be patient as long as you are cooperative.|||Quote:








Guys, the clock is ticking! Posts like the one above are exactly what is NOT allowed in the fourm. If you have your team assembled, this thread needs to end. Please post or PM me when you have a communication system established outside this forum. I will be patient as long as you are cooperative.




Ok we don't really mean too, but where having promblems with a good place to comminicate at but I guess were just going to have to make our own board, I will email/pm the address to everyone at the boards.

BTW: Killfest2, free up your pms. Am the only one on this team from America? I feel kinda left out everyones pmimg and msning me at like 5:45 and 2:13 in the morning.|||Quote:








ok didnt read all of this put i would like to help(dont want to be considered a team member due to having my own map making team) but i would enjoy helping on this lotr rpg. I have a vast knowledge of lotrs, i have no life so ill be able to work on my part alot. Im skilled in Editing Objects, Moderate Trigger Spells, Skilled in Triggers, Terrain and i Can skill



1/5 heres were i rank myself

Skinning 3/5

Triggers 3/5

Terrain 4/5

Object Editor 5/5

Please get back to me asap eager to help and have a point of reference

also if this is viewed in the near future could u guys most your sn if u have AIM?




If you can skin and object edit, well need you, I prefer that you get msn. I think that is going to help a lot more than the board I'm making. Plus if you get bored, we can always play a massive game of team chess, or something, not really. We need to work on the game.

Please tell me your msn address once it is made|||um i already have a forum board so maybe we use mine? set up for my team but i dont want to post the link here cuz ill get flamed for advertising so ill pm it to u|||Quote:








um i already have a forum board so maybe we use mine? set up for my team but i dont want to post the link here cuz ill get flamed for advertising so ill pm it to u




I wish you had told me that earlier, I already made the boards..............

Fallen Project thread (sticky this!)

We have all had them. Projects - campaigns, rpgs, custom maps - both singleplayer and multiplayer that we for one reason or another never finished.

So I figured: Instead of letting good material go to waste, tell everyone in the community about your awesome idea and why you never finished it. Who knows - maybe someone will see your project, think it's a good idea and finish it for you. Or maybe someone uses your ideas as a base for their own project, hell, maybe YOU finds something here yourself.

I'll start. One of my many unfinished projects was a singleplayer RPG map that I called...

-------------------

Forsaken Ghoul RPG

-------------------

In this story-driven RPG map, you play as a ghoul who broke free from the Lich Kings hold (TFT undead campaign) and joined the Forsaken. Now, the ghoul, as everyone knows, is just a tier 1 worker/soldier unit, nothing special. No level up, no spells, just a weak unit that dies if he comes against a hero or heavier units.

The idea was that the ghoul would get assignments like normal ghouls have - creep with the heroes, attack other bases, collect lumber (while attacked by harassing enemies to make it interesting). There should be some side quest too that would make the ghoul better, where the reward would be something like a melee attack upgrade or ghoul frenzy.

To keep it from getting dull (which is quite easy, since you don't control a hero but a normal unit), I planned to add a special AI which, when attacking enemies would allow you to control the battle by giving commands. You only control your one ghoul, of course, but with this feature you could still have control over armies. The commands would be in the form of spells that would order units to retreat, focus fire, sleep-surround etc.

Of course, your allied heroes should of course order YOU around, instead.

Edit: Oh, and this RPG would feature an abomination with multiple personality disorder. I mean, they are made from different parts, so it makes sense that they have different opinions and characters.|||Maybe a more reasonable request would be a link in the FAQ. Everyone _should_ read that anyway.|||Quote:








Maybe a more reasonable request would be a link in the FAQ. Everyone _should_ read that anyway.




yeah I guess. But since all old threads dissappeared they stopped linking threads in the FAQ. So a sticky might not be such a bad idea after all.|||Perhaps; I might as well put up a project of mine. I'll own most of the posts in this thread as I guarantee I have more half-finished projects than anyone else on these forums:

NoVA RPG

_

I got really bored one day and started to make a campaign. Then I remembered I didn't have a storyline. I made a pretty ******ed opening cinema for it though, and that made it all worth it. Got about half of the first map done. Oh yea, and the main model was that 7500 poly Sephiroth over at wc3search.|||Advancement Tag:

Story: A team of scientists have found an undiscovered forest with undiscovered animals, trees etc. They are traveling by boat, the boat falls down a river fall and they get stuck in the forest they know nothing about. Help is on it's way, but they'll have to survive in the meantime.

Game: A tag where all players are runners and the computer is playing different dangerous animals in the woods hunting you. The special thing about this tag is that the players can built storages to gather food(gold) and lumber in the woods and use it to build towers, research things and train themselves for better survival. Also the players will not get revived when they die, but the animals do.

Species Evolve:

I dont really remember much about this, but I think it was supposed to be like Darwins Evolution. The difference is that instead of using a players wood and gold to decide what creature he\she will become, the player can choose between 2 new species every time the stat points reaches a certain amount.

So far Ive scetched 15 units, which all starts with the same base unit and ends up with 8 different high level units (more would be better) which would make up 3 stages with class choice for the player.

Upgrade TD

A TD where all the players start with 1 tower available only. Then the base tower called Dmg1 Rng1 Spl1 Spd1 can be upgraded into either Dmg2 Rng1 Spl1 Spd1, Dmg1 Rng2 Spl1 Spd1, Dmg1 Rng1 Spl2 Spd1 or Dmg1 Rng1 Spl1 Spd2. As you may have figured out, Dmg is damage and means the tower has increased damage, Rng is range and means the tower has increased range, Spl is Splash and means the tower has increased splash and Spd is speed and means the tower has increased speed. So basically the point is to let the player upgrade each of the towers attributes as many times as s\he wants. S\he can upgrade only speed, only splash, both of them or maybe just range, etc, or s\he can upgrade the tower to have all attributes at the same level.

The reason why I abandoned this is that if you want the player to be able to build for instance Dmg10 Rng10 Spl10 Spd10, you would have to create like 10x10x10x10 towers, which makes up 10'000...Less than 10 levels is not much fun, and even with 5 levels in each attribute it would make up 625 towers. I did get a new idea while writing this tho...Not telling you that one in case I'll use it;p

Conscription

One of my first ideas, I wasn't encouraged enough with the editor to finish it.

There are 2 teams fighting eachother from the opposite site of the map. The players can hire units, research and everything you see in other maps like that, but the special thing is that there is a large forest on the left\right side of the map with alot of creeps of various types.

Each player has a hero, and they can either use the hero to fight on the battlefield or take it to the woods fighting creeps. When they kill creeps, the creeps will spawn in the players team base as an ally. Then they will go out in the battlefield and fight the other team. Kinda like Creep wars in a way. The creeps are ofcourse much stronger than the player units, almost like the pets in Black&White if you know that game.

Warhorses

Another game I abondoned, both because I wasn't encouraged enough and because I realised the map didn't have any potential, is Warhorses.

Each player has his own farm on the country, with a town in the middle of the map. The players buy a foal and some grain to start with, the foal grows into either female or male, you can choise if you want the females to breed and give milk which you can sell, or become warhorses, and same with the males (but not milking:p). Then you train the warhorses like heroes, they will get a rider and fight small orcs, giving them experience and thus making them level up. The higher the level of the horse, the higher the value, and you can choose when you want to sell it in the town for gold. Then start over with foals again, and when the timer runs out the player who earned the most gold throughout the game will win.|||Quote:










Species Evolve:Upgrade TD

A TD where all the players start with 1 tower available only. Then the base tower called Dmg1 Rng1 Spl1 Spd1 can be upgraded into either Dmg2 Rng1 Spl1 Spd1, Dmg1 Rng2 Spl1 Spd1, Dmg1 Rng1 Spl2 Spd1 or Dmg1 Rng1 Spl1 Spd2. As you may have figured out, Dmg is damage and means the tower has increased damage, Rng is range and means the tower has increased range, Spl is Splash and means the tower has increased splash and Spd is speed and means the tower has increased speed. So basically the point is to let the player upgrade each of the towers attributes as many times as s\he wants. S\he can upgrade only speed, only splash, both of them or maybe just range, etc, or s\he can upgrade the tower to have all attributes at the same level.

The reason why I abandoned this is that if you want the player to be able to build for instance Dmg10 Rng10 Spl10 Spd10, you would have to create like 10x10x10x10 towers, which makes up 10'000...Less than 10 levels is not much fun, and even with 5 levels in each attribute it would make up 625 towers. I did get a new idea while writing this tho...Not telling you that one in case I'll use it;p




that could proably work if you made the tower heroes (if you can) and the upgrades based off passive abilities, only one tower needed but you use lots of abilities. I just don't know if there is a way to work with speed... maybe a spell like bloodlust that is casted via triggers when upgraded and has unlimited duration?

and in case your are still thinking about it an idea you could add would be towers player controlled towers, as in the arrow keys move a flag type unit, and the escape key makes the tower fire on the flag. If the flag is near an opponant when the shell lands they take splash.



my fallen map:

CTF Arena map--

Futuristic and with tons of features. However men are not heroes and only gain kills and gold from killing, when you have enough kills you are allowed to choose different units. The most notable features were going to be ai allies that you would order via messaging, vehicles that proper classes could commandeer, towers that could be built and manned (using a flag to target and escape to shoot), mine fields and barricades that could be put up, commander classes that could make temporary invincible shields and summon allies, and medics that could heal, and create med and stimpacks. As well as a whole slew of other things. and yes it was way beyond my ability.|||I always think of maps but never make them (I don't own WC3). I think about systems and ideas for maps, then plan it and hope someone else will make it.

Anyway, I had this recent idea for a map where everyone is a Human race, but have so many units and buildings to choose from that it wouldn't matter.

Systems

All actual Human buildings (i.e ones that train Humans and built by Humans) can upgrade to become fortified. This adds x HP to the building and gives it a weak arrow attack.

The Necromancer (trained somewhere...) can build a Necromancer's Shrine (NE style so sacrifices himself). The Shrine trains Skeletons and Golems and stuff. Does not Fortify

Elven Barracks can be built in the late game, supplying low HP but high damage units. Archers are a given here. Does not Fortify

Some other building (not planned what it is yet) can train mythical monsters like Centaurs and Harpies. Does not Fortify

All units cost 0 food. Long build times and large expenses makes the heavier units balanced.|||--------

Mini AOS

--------

My plan was to make the smallest AOS ever. It took place on a 32x32 map, two players in each team and two lanes. I also made some custom heroes with custom spells.|||Warcraft2 Project.

All unit data/models/stats/spells finished.

Need an Ai maker and a Terrain maker|||Quote:








--------

Mini AOS

--------

My plan was to make the smallest AOS ever. It took place on a 32x32 map, two players in each team and two lanes. I also made some custom heroes with custom spells.




Hehe, I have Mini Forest Snipers ^^ it's finished anyhow.

Whacky Racers

8 players race on the islands of Ice Crown Glacier. I've got it working and stuff but I kind of abandoned it because the key press triggers have a non-host lag issue.|||Quote:








Hehe, I have Mini Forest Snipers ^^ it's finished anyhow.

Whacky Racers

8 players race on the islands of Ice Crown Glacier. I've got it working and stuff but I kind of abandoned it because the key press triggers have a non-host lag issue.




or you could just download the new blizzard map - it's a racing map. It's pretty fun.|||The only problem is that it lags for me even in single player and the fact that everyone now thinks my map is a ripoff from Blizz's >.< I started it patches and patches ago =(.|||Some more fallen projects:

Varulf TD

Back when everyone played and made TD's, I came up with Varulf TD. A pretty basic maze-TD with different races: Chaos, Murloc Kingdom and Dalaran Resistance. Chaos was based on Outland demons and fel orcs, who specialised in strong chaos damage but weak air defence. Murloc Kingdom had cheap buildings that worked well in masses, but was lacking in splash damage. Dalaran Resistance focused on spells and magic damage (almost all towers had a spell, and one tower had banish to increase damage that most other towers did) but had expensive towers.

The special thing about the TD was that instead of building the towers, you had a hero (Pit Lord for Chaos, Murloc King for Murlocs and an Archmage for Dalaran) who bought towers from a shop and placed them (like humans in melee). Also, I think I made a story too, but I don't remember it.

I never finished it, since I thought balancing all towers and building them was way boring.

Human TD

I took the triggers and shop-tower idea from Varulf TD and tried to make a story-driven singelplayer TD. Here, you played a paladin who had to defend his town from Orcs and, later in the game Undead.

There were also sub-quests, where you had to take your hero out creeping or similar. That would make pretty interesting gameplay - since your hero was out questing you can't build new towers or use your spells against the waves of enemies.

I just forgot about this idea for a long time, then when I remembered it, I had gone bored of playing TD's.

Musical

I thought of making a cinematic, where all characters was singing and dancing, and the subtext was just so you could follow with the lyrics. I made a chorus then I couldn't come up with anymore.|||Quote:








or you could just download the new blizzard map - it's a racing map. It's pretty fun.




Looks like I already beat blizzard to the catch by a good 8 months. But seriously, Blizzard's racing map is astounding and ten times better than mine, just because they have zero bugs, custom models, and fine polishing to their map. I did take a look at their triggers, and it turns out that they used essentially the same trigger system to drive my vehicles in my map. We both had the vision to use the arrow keys effectively, and many of their JASS functions are similiar to mine. Anyway, Kudos to blizzard for an excellent map.|||I wanted to make a special type of hero arena. You can pick 1-3 heroes from a specific race and you'd use them to kill other heroes. You'd get items, but only basic items and some items which have one charge which could possibly aid hero killing. The player with less heroes get a little more gold and gain more xp so its somewhat balanced. The races are:

Undead - Dread Lord, Crypt Lord, Death Knight, Crypt Lord

Human - Archmage, Blood Mage, Mountain King, Paladin

Orc - Shadow Hunter, Blademaster, Tauren Chieftain, Far Seer

Night Elf - Demon Hunter, Keeper of the Grove, Priestess of the Moon, Warden

Demon - Pit Lord, Doom Guard, Eredar Warlock, Infernal

Elemental - Water King, Firelord, Earth Golem, Chaos Disciple

Eredar Warlock:

Cripple - would slow an enemy unit and cause temporary blindness which causes their attacks to miss as well as do minor damage

Feedback - his attacks burn mana

Darkness of the Nether - shoots out a ball which explodes and hits nearby units causing their armor to lower as well as doing decent damage immediately (not over time)

Finger of Angst - shoots out a beam which does 650 damage and has a 30-45 second cooldown, you choose.

Doom Guard:

Slam - slams the ground dealing damage around him, doesn't slow or anything, just does pure damage

Powerful Swipe - Gives a chance to do 100% splash within the cleaving attack aoe (can't remember). 15/30/45

Roar - raises the attack of nearby units by a certain amount

Devour Soul - devours an enemy unit and heals the Doom Guard by 70% of the HP of the enemy unit and gives the Doom Guard a temporary attack speed bonus of 45% for 10 seconds. Nerf or buff this if you feel.

Infernal:

Immolation - like the normal immolation

Ablaze - Sets a unit on fire. That unit has an immolation which hurts all units around it by a certain damage, but that unit is also hurt by the own flames.

Hardened Skin - reduces the damage of attacks, cannot be reduced to lower than 2. based off Mountain Giant

Resistant Skin - gives the Infernal resistance towards certain spells etc.

Water King:

Tidal Wave - its like swarm but with that naga crushing wave file

Splash - It's like healing spray except anything within the area is slightly damaged and misses attacks

Missing one more basic move and missing ultimate.

Earth Golem:

Shockwave - eh?

Hurl Boulder - eh?

Hardened Skin - same as Infernal's

Earthquake - same as Far Seer's

Chaos Disciple:

Orb of Annhilation - sort of like Destroyer's

Mirror Image - creates images which do damage. Images can do orb of annhilation and images get evasion.

Evasion - normal evasion.

Missing an ultimate.

Basic Items: Boots of Speed, Circlet of Nobility, Slippers, Mantle, Gauntlets, Gloves

Charged Items: Void Ball (has a certain aoe, it is thrown and it stuns the enemy for a certain amount of time), Potion of Health, Potion of Mana, Potion of Restoration, Dust of Appearance|||Taurusoid's reign. (Yes, that map that disappointed everyone)

I'm remaking the map. Starting from scratch. (Note, the uploaded file at the end is what the original map was. The final map will be like basically. More units, terrain, probably even techtrees and multiple heroes. Who knows, I might even throw in another team.)

The map is basically an altered melee. In the beginning, you pick one hero from your team (Good and evil, but I'm shooting for another evil, or barbarian/thief ish) which will probably be...

Holy

Kage'muru - Dragon knight, str based melee (Dragons and half dragon units.)

Dragolas - Elven gunner (Short ranged), Agi based short range hero (elven units)

Migitsu - Human shadowknight, Agi based ranged hero (Human units)

(Need a name) - Spirit of kage's master, int based range (Spirits and nature units, like dryads and ents)

Evil

Taurusoid - Demon form, str based melee (Demons)

Taurusoid - Robotic form, agi based ranged hero (robots and golems)

Balish'nika'da - Undead caster, int based range hero (Undead)

Ugrosh - Demon berserker, agi based melee hero (Demons)

Thief/barbarian

(No names for anyone)

Pirate, Agi based melee, pirates/bandits units

Savage warlord, STR based melee, savage units (gnolls, ogres)

Mutant thief, agi based ranged (Could be a different profession name, help please), mutants and theives

(Profession name too. Damn) Int ranged. (no ****ing clue)

On each race will be a techtree, complete with varying strengths of units, a second hero (maybe), upgrades and multiple buildings. The game will be a 3v3v3 or a 4v4v4, probably 3v3v3.

I am in need of a terrainer, but that's it. I might need a little more help on ideas or spells later, but I should be fine for now. Post for more info.|||Blackrock Wanderers. A campaign that got to level 7 before I realised the storyline wouldnt work out. also, I got WoW.|||Quote:








Blackrock Wanderers. A campaign that got to level 7 before I realised the storyline wouldnt work out. also, I got WoW.




I was wondering what happened to that.|||Quote:








Blackrock Wanderers. A campaign that got to level 7 before I realised the storyline wouldnt work out. also, I got WoW.




aw, that looked kinda promising too >.<|||Skill 101





Oh wait...that hasn't fallen yet - And it's NoVA's



EDIT:


Quote:




Dragolas




no Yoshiyuki, Kyjak and Antonius?|||Quote:








Skill 101





Oh wait...that hasn't fallen yet - And it's NoVA's



EDIT:



no Yoshiyuki, Kyjak and Antonius?




It'll not fall faster if some people would finish spells/hire camera and effect people. You are a shaman, you can recruit specialists to the clan...

Maybe I'd better just get better at camerawork myself...|||Oh, I have plenty of projects. Most of them are storydriven and singleplayer, since I enjoy that the most.

------------------

Dawn of Ascension

------------------

An RPG/Campaign project that is one of my favorite fallen projects. It was supposed to be three maps long, each map taking place the night before the Dawn of Ascension, on which the devil was supposed to come and claim the world, and enslave everyone.

But there was a prophecy that three heroes would stop him (yes, very clich�, I know). The first map you control a mercenary who has been bitten by a werewolf. The second map you control a priest with some dark past. The third map you control a lunatic who has been sentenced to death.

Anyway, there were a lot of cool things I would add, like custom spells and items, and enemies that have specific weaknesses like vampires that can only be killed by stakes, werewolves who can only be killed by silver etc. It was a really cool project, but I just didn't have time for it.|||@NoVA, except, If you can find any team who can understand your...over complex triggers and have the patience to create all 64 spells, then your a better shaman than me.



(Which we already knew...)|||No yoshiyuki, Kyjak, and antonius.

Though they might be one of the units that gets their ass whooped.|||Some Campaign Where You Play This Angry Orc Shaman:

Rofl, when I started this I didn't even know how to use triggers. And I was making it up as I went along. Basically this shaman dude lives in the woods and gets overrun by undead, leaves, goes to this place to find other orcs, blahblahblah.|||I would've got 5.000.000 ideas for Heroes IV (which i recently abandoned) but I've got one for Warcraft III (which is kinda taken from Heroes).

Starvation

A map where you will start with one hero (and you won't get anymore) who ought to eat to survive. If the food metre runs out, a starvation timer runs. If he does'nt get food within thirty seconds, he dies (player loses)

I abandoned the idea when I got tired of making BIG, HUGE deers wich I named Deer Prince, Deer King, Gold Deer, Shadow Deer and Berserker Deer and that's not all.

Bloodlust

Same thing but with a vampire instead. And, instead of dying, you'll lose STRenght. When strenght reaches zero you'll die. :y-sneaky:|||Quote:








@NoVA, except, If you can find any team who can understand your...over complex triggers and have the patience to create all 64 spells, then your a better shaman than me.



(Which we already knew...)




yes, I know I request a lot... but I'm sitll looking :)|||Quote:








yes, I know I request a lot... but I'm sitll looking :)




lol, i'll help you NoVA, just teach me how to do it...|||My oRPG

----------------

Cult of Darkness

----------------

1 Hero per player. Each hero starts with 3 skills and has room for 2 skills that comes with items. I had over 140items finnished. The terrain was finnished. There was one item-class for each of the heroe's (Archer cannot wear warrior armo etc).

There where lot's of sidequests, used the Sunken Ruins and Ashenvale forrest tielset.

----------------------

Here's thereason i quit

----------------------

-No one to make the S/L trigger.

-No one to help me make custom magic or other objekts (hate them, but know them)|||Mindworx - I'll PM you on WCM about it...if Nova doesn't beat me to it...

*cough seeya on msn*

Searching for a team for my project

I didn't find anything against these type of threads in the faq, but I'm pretty sure someone once said they were ok.

Anyway, my campaign project is dying. Which is bad, because it might be one of the best campaigns ever made if finished (that's what I've been telling myself and my friends, anyway). With that in mind, I'd sooner fall myself than watching this project die without a fight.

I had a nice team but they all vanished without a trace. So now I'm looking for a new team, one that is actually devoted this time.

So what is this project then, you might wonder.

It's called Survivors of the Cataclysm (SotC for short).

It's a TFT campaign that is set in Draenor after Beyond the Dark Portal, and tells how Magtheridon came to rule and how the Orcs surived.


Quote:










At the end of the third war, Ner�zhul opened multiple portals to other dimensions. However, the portals energies were to much for Draenor to handle. When he left, he left Draenor dying, ripped apart by the portals cataclysmic powers.

In the midsts of the chaos, upon the open seas, ogre warlord Kartaras and his elite were on their way to join in the battle against the humans. Among them were Bonethirst, Kartaras' most trusted warrior and respected blademaster.

The huge tidal waves caused by the cataclysm sunk their ship, killing everyone on it except Bonethirst, who with extreme luck somehow manages to get to shore.



You follow the blademaster Bonethirst. He wakes up after the Cataclysm in the dead world. He soon finds other orcs, and together they struggle to survive. But they have plenty of enemies, and their lust for battle seems to be fading.

Just when they are at their darkest hour, the pitlord Magtheridon comes along. He promises life and power to the Orcs.

But Magtheridon is not sure if the Orcs are worth his effort. They betrayed the legion by aiding Ner'zhul and his cause. He offers them a last chance to prove their loyalty and strength.

But there are many dangers standing in the way of the the Orcs redemption:

The Draenei, who hid beneath the surface and who the Orcs thought were exctinct were drawn out by the cataclysm. Their hate for the Orcs and what they have done to the world has grown endless, and they do not intend to share what is left of the world with them.

The Undead also want to claim Draenor. Those who didn't survive the Cataclysm have been raised by Teron Gorefiend and his Death Knights, who holds Draenor in a tight grip.




so yeah, that's the story. The above might not be the best written beginning to a campaign you've read, but I chose not to make it much longer since the important events goes on in the campaign, not before it.

Well, since you're still reading, I'm hoping you're interested. Here's what we need:

Terrainers. Very important. The campaign is set in Outland, so you should be able to work on that tile.

AI makers. Very if not extremely important. You should be able to make AI for custom races, since those are in the campaign.

Spell creators and Triggerers. The last spell creator/Triggerer left most of the spells finished, but some still need to be made.

Question: Can't you finish the campaign alone?

Answer: No, I can't do JASS, AI and I terrain to slow.

I myself am making the story, the cutscenes and some terraining. The first two maps are almost finished (there will be nine playable and four cutscenes)

Well, thank you for listening. I hope you feel like joining, if so then just type.|||Euhm, I would like to help out, and I have some time, but I can't give you all the time I have (But that might be more then most ppl could give you with ALL there time.) Well I will prolly hear from you if you want me to help.

This is what I can do:

Triggering (I have done some spells and it isn't to hard I think, also I can do other triggers, BUT I can't do JASS)

Cut scenes (I am quit good with these, if I may say it myself)

Well and I can just do general things and stuff, I am quit multifunctional (although I think you would want somebody else to do the terrain ;))|||can you do AI? AI and terrain is the most important right now, since I can't do AI and I can't terrain 13 maps myself.|||Euhm, well I never did it, so I can't say that I can.|||I killed Gorefiend whilst assulting the Fortress of Shadowmoon in The Heart of Evil (one of the BtDP missions). He was standing beside some burning Runestones close to the Fortress, surrounded by flying Deamons wielding flaming demon blades, and he cast Death Coil on my Paladins, which hurt one and killed another. Then my Paladins proceeded to smash the twisted body of the once valient Azerothian Knight, in order to give his haunted soul the rest it desired...

I think you should find someone else....sorry...|||Quote:








I killed Gorefiend whilst assulting the Fortress of Shadowmoon in The Heart of Evil (one of the BtDP missions). He was standing beside some burning Runestones close to the Fortress, surrounded by flying Deamons wielding flaming demon blades, and he cast Death Coil on my Paladins, which hurt one and killed another. Then my Paladins proceeded to smash the twisted body of the once valient Azerothian Knight, in order to give his haunted soul the rest it desired...

I think you should find someone else....sorry...




wait, are you saying I should I find another member besides you or another leader of the undead race?


Quote:




another member




ok, then


Quote:




another leader of the undead race




no, according to my source, the fate of Gorefiend is uncertain. This campaign is built in the uncertainty that has no story covering it, so he being in works perfectly. In fact, it's pretty important not to remove him.|||Who is your source?|||I can't tell you. I've probably already said to much, anyway.|||didn't maghteridon die??|||yes, in warcraft 3 TFT. This is set after warcraft 2, 20 years before that event.

so, is anyone interested?|||Quote:








I can't tell you. I've probably already said to much, anyway.




Hmmph...anyway I verified the issue; there doesn't seem to be anything that supports his continued existance or his demise...|||oh.. sorry.. didn't get it well at the time i read it

Need Design Team

Design team needed, I need a team that is truly dedicated. No this is not for just one map, not at all, it is for a series of maps, campaigns, Open Rpgs, this thing is completely unlimited. Whom I need:

A: Someone who has created a campaign before

B: Someone willing to do save load triggers

C: Someone who is good at creating realistic terrain

D: A person good at cinematics

E: A person who can do custom abilities through triggers

F: Lastly a person good with skins and models

I know perfectly how to create custom characters just not good with custom skins and stuff also I'm good with standard and simple triggers.

Here is a layout of what all of this is gonna be about (All of this is based off the same thing)(I also dont want to give away too much info so it wont get stolen):

The map name is Curse of Strife, Strife is the name of the planet that the beings take place on. The story takes place around the time of Warcraft. The story starts when humans first find orcs, the humans were racist. "Hey look some wierdo with green skin let's go kill him!" they would say. If you take part in my design team I promise you credit. I have alot of the begining storyline written out on paper the computer. (Yes this was originally gonna be a sequel to WoW but i canceled that part because it would end up conflicting too much with thier storyline. Also if somehow (by a freaken miracle) it became big I'd have to sign a contract with blizzard to make it happen (it so is not gonna happen), but i still dont want it to conflict with it.)

So anyone who is interested in helping me make my dream come true please reply... Thank you, for your time to read this request.|||just one thing... save/load just screws things up... the old "lets follow the strong guy and level" story.. and then the "lets just be afk and leave our chars training to get more levels on these enemies"|||1. The map for the save load trigger is gonna be difficult to do the "lets follow this guy," because the map is based off standard units as heros, let me explain: Heros: Snow Elf Archer, Priest, Sorceress, Crusader, etc, and if you had a high level character helping you both you and him only get 10% exp, while with the lower level characters you all split it evenly.

2. There really isnt much that you can do for that on all open rpg maps you can do that, but there is a way to prevent it slightly there will be patrolying enemies across the map.|||actually.. there are open rpg's that don't base on leveling becoming godlike gettin insane items and then showinf off... there are battle based open rpgs and stuff like that... and what if you get 10%... just be on hold position with a friend of yours and go afk... then leave you hero leveling... and that when you have some nice levels you can do by yourself... by just goin to some enemies that you won't die for and just looking at the pc sometimes to save your char in case any problem occurs|||If you want so much from dedicated people what are you doing yourself to be part of this "dedicated" and "experienced" team? J*rking off?

P.S. Santa has got a point, save/load does F things up... Especially when it glitches and instead of a level 11 character you get a level 399 character when level max is 200 ... After Gauntlet introduced it everyone used it, and FFORPG was the first to fruck it up with its uber level gaining and items.

P.P.S. The story sounds horrible... No offense, but you come around asking for l33t modders expecting to do nothing yourself and having a crappy storyline? Oh cmon now, atleast be ready to do most of the work yourself!

Corrupted Nightelf Campaing (Need team)

So summer is here and i have spare time so one of my first camapings that i didn t finished is corrupted Nightelfs. So now that i have spare time i can work on it all who want to work on this campaing whit me if you are good you are in that is if you want.This campaing where i left it only 2 levels were finished. I added custom skins and some spells. In spell editing i am not so good so i need extra help whit that. That is all for now. |||Hi!

I'm a fresh member in this forum, but i had viewed this website as guest for some time.

There are 3 things i'm poor in map editing:

1)Terrain, it takes time to leveling cliff and placing doodads

2)Sound, i'm 'in jail' , can't catch the 'key'

3)Imported model and graphic, i'm colour blind (just joking)

But when talk about ability, it won't be a problem for me in any map, since i start off the editor with object editor and it went off quite well.

So, if u wan any help u'll find me here.

Happy go lucky. |||Tja ist alles schwer mit dem Mapediting ;)=

Du musst �ben und so, sch�n das du Fresh member bist ;) ^^

Ich selbst kenne mich nicht so mit Map gestaltung aus und so.

Bye Bernd|||Quote:








Tja ist alles schwer mit dem Mapediting ;)=

Du musst �ben und so, sch�n das du Fresh member bist ;) ^^

Ich selbst kenne mich nicht so mit Map gestaltung aus und so.

Bye Bernd




please speak english, It is that I know some german that I know what you wrote but you aint supposed to do that on a public forum, just use english and you should be ok.|||Quote:








please speak english, It is that I know some german that I know what you wrote but you aint supposed to do that on a public forum, just use english and you should be ok.




I PMd him.

FYI Neo, 'ain't' is a word that, though valid, sounds ignorant. I don't recommend using it. 'aren't' would be a better word in this case.

Also, my deutsch is very rusty. Could someone translate the gist of the above?|||lol mtlhead at grammar correction.

It means smth like this:

"hmmz, is all heavy (dunno that word) with the map editing

you must observe and so, because you are a new member

I myself don't really know how to design maps and so.

Bye Bernd."

well it is smth like that anyway ;)

looking for team

mybe just 1 or two people, noobies are ok, as i am one myself.

im working on a game similar to cd, but instead its a "Farm Defense" it leaves room for interesting things alot that ive already tested like animals helping you fight that you can recruit from the barn, ect.

If you are creative, and interested in this project contact me on aim or msn.

aim: Dvster11

msn: Dvster11@comcast.net

e-mail: Dvster11@gmail.com

Making a Map DragonSlayers Need a Team

I'm very new at this, but I want to create a better version of Ice Dragons Hunt.

I want to call it DragonSlayers

Map Size: Huge

Teams: 3, Team 1 Dragons, Team 2: Slayers, Team 3: Creeps

Difficulty: Hard?

contact info: SkaldSircha, SkaldSircha@yahoo.com

Teams needed:

Cave Mapping Team. Maps that lead into a cave, and then an area of the map opens up and your inside the cave exploring it. Hidden caves behind waterfalls w/working maps that can be reached by Slayers Team.

I'm not quite sure how this is done?

Hero Editing Team. Give Timmy's and Jonny's a ranged attack (but only targetting dragons & flying units) with slings, Fix Queen Dragon's build problems, Add new abilities of Windwalk, Invisibility, Roar, Daunt, Fear, Flame Strike to dragons, add other dragon abilities. Add new heroes to the Slayers team.

Item Merchant Team: Create shops with tomes for Huntresses, create farms that when destroyed leave behind treasures for dragons.

Texture Team: Create new textures for Dragons w/more colors.

3ds MAX Team: Create dragon eggs, (ublong sphere, w/nice coloration will do), new dragons!

Creeps Team: Creeps appear and patrol lands, attack both Slayers & Dragons



Full list of intended changes/additions:

1) The Queen Dragon's Rainbow Dragon, is listed as a Bronze dragon in the build menu.

2) Pull the time limit out of the game?

3) A third team of Flying Creeps that wander around and harrass both huntresses & dragons

4) Caves to hide in, on the hills which can be accessible from the bottom of the hill, so huntresses can reach.

5) Power up tomes for the Huntresses, as it is huntresses never achieve level 6, level 3 is the most I've seen anyone pull off.

6) There's an item in the shops that seems to be made for the dragons, only the dragons can't buy or pick up the item.

7) More Dragons? Mercury, Silver, White, Gold, Yellow?

8) Bigger map size.

9) Dragon Eggs that look like Dragon Eggs, not mines.

10) More Dragon Abilities to gain, Invisibility, Windwalk, Roar.

11) Make a hidden cave behind the waterfall

12) w3m compatible

13) More places to lay eggs on hilltops.

14) Cheaper items for huntresses.

15) Faster build time for dragons

16) Make houses and buildings in villages so that a dragon can level them to find hidden items.

17) Arm Timmy's and Johnny's with slings and give them fun titles like Dragon Slayer In Training. Make it so they can hit dragons.

18) Transform Dota's MageSlayer into a DragonSlayer, a buyable unit in the primary town for lots of golds. Make Knights with Lances a buyable unit for huntresses.

19) The temple villages who just had their farms leveled send peasants out to automatically rebuild & repair fallen buildings.|||Do you want to make this map for battle.net, or just a single-map? I have no experience in making models and skins etc..., but I can do those triggers, item things and more.|||woaw it seems like you really belive in this project

sooooo.....i could do the eggs in 3d but not the dragons cus im not SO experianced with 3d and if you maybe want the terrain to be changed in the map i can do that cus that is what im best at. just e-mail me if you want me to help

my skills:

triggering--2/5

terraining--4/5

3d--2/5

ideas--2�/5

and the reat are about avereage!!

my e-mail- christian_egebro@msn.com|||OK, this could be an interresting project.

I can do all unit changes, for example:

- new/altered abilities

- ranged, air-only attack

- a new hero

- minor changes (faster build, longer range, more life etc.)

Same with items.

I am pretty good at triggers, too.

Could do terrain, but not my favorite.

No textures or 3d MAX from me.

OK, my mail is migB@sol.dk|||Battle.net RoC game.|||you can usually find me chatting in MapClan channel on Azeroth US. East.|||Good News!

We have been accepted as a hosted project by The Hive Workshop! They offer free advice and plenty of help!

The URL is: http://www.hiveworkshop.com/forum/viewforum.php?f=37

Anyone interested is welcome to pop in and join us.

Hey, i was wondering if anyone wanted to start a map making team.

Hey i was wondering if anyone wanted to start a map making team. If you would like to please email me at elusivecorn@mac.com|||Please Delete This Thread|||by a team u mean like get 2gether and make maps or like make a team map?|||Please respect the delete request.

mtlhead, we need you!

Need a team

Ok i am planing to create a new blademasters i need a skiner and someone that will work with me on trigers. This will be a complite new blademasters game so i could use someone with ideas 2 becouse i am not good in that if you are interseten this will be a easy map to create.

My skills:

Trigers: 4/5

Skining: 3/5

Modeling: 2/5

Idea:3/5

Terren: 4/5|||if i knew what blademasters was i probly wouldent mind working on it with you... lol but im not that good |||Easy it is the defense map the 7 blademasters,9 blademasters,10 blademasters and 12 blademasters. The old defense map but now i am want to create a new inproved blademasters.

Map Making Team

ok i and a few others have made map making team, we have our own email and soon2 come website.we r called UnKnown Studios and r looking 4 new memebers 1slot is open 4 terrain design 2slot is open 4 triggers 1slot is open 4 storyboard and unit creation and 3slots r open 4 all fileds/varibles. plz email me at Heartlessthoughts@gmail.com or the studio at UnKnownStudios@gmail.com if u would like 2 join us plz post here or get an email 2 me as soon as possible we have 5 projects under way at the time |||1: seriously use correct grammar. the way you have it know is: Hard to read, Not worth reading, And it gives a bad impression.

2: This is harsh but: You're a frickin' noob ^^|||omg what a language.. just a tip: you should try writing in a proper way if you want to be respected|||Kaka, and furthermore, WHAT is the project, and WHAT does that leave you to do?

Map Making Team GRAMMER FIXED!

ok im sorry about the last time i had posted this Thread, i was... well tired and i was basically randomly hitting keys,lol if u r interested in joining or just checking up on our projects plz visite this link (link deleted by Mtlhead) Here u can post on the forums(which i missplled because my head was up my ass) its called my Crock Board in the forums and wc3 pics|||Don't double post on the same topic. Personal links are not allowed for map team forming. Please read the sticky at the top of the forum.

Looking for a mapmaking team~!

* * *

I'm making a multiplayer map that connects with other maps through use of a save-code. Each map is started from a template, which has all the Heroes, Units, Items, Triggers, Variables, etc. in them. They utilize a common save code, so you can play different maps I make with the same character.

It seems like a complicated project, but it all depends on the template. Once that's finished, making maps isn't difficult at all.

What I'm aiming for is a Colloseum. Since you can import your character into any of the maps I make, you can play different campaigns and styles of maps. So basically you can go into the Colloseum to challenge people, but can also go into RPGs with just your friends to level up and find new equipment to bring into the Colloseum. Interestin', yeah? Read on!

* * *

Needed -- Triggerer: intermediate+ level experienced with Custom Script and GUI.

I'm planning on having over 30 hero abilities to give the players a good selection. Some of those will be passive abilities, some will be active, and some of those will have to be trigger-spells~

The tricky part is the save-code. I'd like it to include items, Hero-level, current exp (if possible), current resources, and current abilities. I also need this save code to restore unit-upgrade status.

In order to reduce cheating, I would also like a code that prevents users from playing the map in singleplayer.

The template needs a Hero-select where you can punch in a save-code or start a new hero.

I would also like an item-drop table for creeps, as well as objective-complete triggers that give off EXP and gold for completed quests.

* * *

Needed -- Modeler/Skinner: intermediate+ level who has a talent for art and the tools necessary.

As far as heroes go, there are only 2 models I need (more details later) with matching skins. If the job can be done better with skins alone, so be it~ I also need hero UI portraits.

For abilities and items, I need buttons and icons. I'm estimating around 12-16 of those needed.

* * *

What I'm going to do --

In the Object Manager, I'm creating all of the abilities (trigger-abilities will have dummy abilities), items, heroes, units, upgrades etc. and all their corresponding flavor-text.

Once the template is set, I'll start making the maps. Terraining, dungeon-design, creating quests, cityscaping, creep-placing ... leave it all to me~

Thanks for reading!

-- Mike

* * *

Magic The Gathering - Team needed

MTG is a highly advanced form of "Footman Wars" / Madness style map.

It used to be a popular map on starcraft/brood war, since then there have been several attempts to remake it for warcraft but all have could have been better.

This is how the gameplay basically works

- There are 5 colours/slots available/maximum players

- Each player gets units spawned every so often (30 seconds for example)

- By killing enemy units you get gold, the more gold you have the more and better units you get at each spawn interval

- You can use your gold for various things such as defense/upgrades/extra units/special units/buildings and World spells

- If you spend to much gold up you will go back down to less/crappy units spawning at each spawn interval so you have to spend it wisely.

Each colour is completely unique from the others, ill list the colours and what they are all about>

WHITE - White is the colour of law, order and structure. White magic heals and protects its creatures. Its main creatures are soldiers, clerics and angels. White mages prefer to send an army of smaller creatures into battle, but sometimes a single, awesome champion is necessary.

BLUE - Blue is the colour of the deep sea and the endless sky. The strength of blue magic lies in trickery and manipulation. Blue magic works behind the scenesm, scheming and stealing secrets, controlling their enviroments completely before making a move. The power of blue calls wizards and weird beasts of the air and oceans.

BLACK - Black mana comes from dank swamps, where things rester and rot. Death, disease, selfishness, power at any cost, these are the twisted values of darkness. Black magic is powerful and easy to wield but it comes with a high price. Its spells and abilities warp the mind, poison the land and turn creatues into nothing. Dark minions, undead creatures and unspeakable horrors are native to the swamp and they are as self-serving and treacherous as the mages who command them.

RED - Red mana comes from the mountains and the fiery heart of the world itself. Red magic is filled with fire, frenzy and storms of rock and lava. Its creatures are warlike and dangerous, ranging from mighty dragons to hordes of rampaging goblins. Mages who master red magic have no patience for talk or subtlety. they act quickly and recklessly. Red mages can channel their wild emotions to crush the ground you walk on or to wield flame like a living weapon.

GREEN - The teeming forests overflow with green mana, which represents the pulse of nature. Green magic is about growth, life and brute force. Green mages understand the wrold obeys the law of the jungle, everything is either predator or prey. Some green creatures are rich, living sources of mana, but no other colour can boast creatures as powerful. Green creatures are the biggest and mightiest around, from towering nature elements to carnivorous wurms.

continued>>|||Depending on which path you picked, at each spawn interval you would recieve units from that path. The more kills and gold you amassed the stronger and more powerful units you would get at your command. I have not yet fully determined the gold level requirements but it will most likely be something like this:-

- 0 gold needed to spawn tier 1 units

- 50 gold needed to spawn tier 2 units

- 150 gold needed to spawn tier 3 units

- 399 gold needed to spawn tier 4 units

- 500 gold needed to spawn tier 4 units

At the beginning of the game you may also pick a Hero to lead your armys. Each path will have 3 varying heroes but you may mix heroes with differnet paths so for example a Vampire hero may lead a Zombie army. However heroes will most likely be better suited for their own paths.

As the game progresses you can spend gold

- To call in extra units, these are generally slightly stronger and/or specialise in areas which can boost your armys

- Additional heroes, they are stronger than units but more expensive and slow your exp rate for other heroes in the area

- Items for heroes, they can turn your heroes into formiddable champions

- Upgrades/abilities - these can make your spawning units more capable and resilient.

- Buildings - these can spawn extra units, defend your area, or have other magical effects

- World Spells - these are the real power and win the games. You can steal peoples heroes, ressurect yours destroy buildings, massess of units, steal gold, manipulate your own gold etc. etc.

Obviously to win the game you need to kill the other players, the game is generally a 5player free for all and works best this way.

Continued>>|||So far we have done the following

- Created the map

- Theory behind 150 items (so far only 20 or so actually made in game)

- Theory behind 20 Heroes with 6 custom spells each (so far 3 heroes complete)

- Some of the paths are done others are still being "drawn out"

What we need

- Modellers/Skinners - mainly for each Hero

I can send pictures of how we want the heroes to look like and what they are based on.

- Advanced Spell/Ability makers - again mainly hero spells

I can send spell lists for browsing

If interested reply here or email me/msn me at Saldez@hotmail.co.uk

thx

Xev|||Wow! i am very interested and excited to play this map. I remember the good ol' days of starcraft playing this map. It was very fun and took skill to play. I would offer my services but unfortunately I dont have any experience in model making and i only have a basic trigger knowledge. www.wc3sear.ch has alot of models/skins/artwork that can be imported, some of which are actual MTG art formated for warcraft 3.

I remember in the old game the best players would just sit in their base and wait to be attacked the whole time, each time they were attacked they would get stronger and stronger. But in actual MTG this isnt how it works. Yes you can gain an advantage over your enemy if you succesfully defend because you would have more remaining troops, but you wouldnt actually get more mana and creatures. The classic starcraft way gives the winner (usually the defender, because they have gained more troops in the time it took you to goto their base) a double bonus advantage because they get more mana out of it and they have more remaining troops.



For this reason might i suggest a slightly different mana "gameplay mechanism". Maybe instead of getting creeps that spawn at intervals you get gold(mana) instead. and then you can choose which monsters to buy with that mana or you can choose to save. You could make a cooldown on the rate that you can buy units so people cant just summon a massive army at the last second when it is needed. This way there would be strategy in what composition your army was, not just the amount of army.

Also this would probably result in fewer total units in a battle (even though there would still be alot) which might be more fun and less stress on crappy computers. tons of 3d models can be hard to cope with. This and getting mana in intervals instead of creeps would make it seem more like the actual MTG.

With this system and a 5 person FFA, people would be very defensive though. So my idea to balance this is: you do get gold for killing other player's monsters but only when the killing is done out of your base. (i.e. in their base or in the center). That means you dont get gold from killing monsters while defending your base. This is more balanced i think because normally defenders have the advantage, not only because of more army but defensive stuctures too that can only be built in your base (in MTG terms: walls).

This would encourage attacking and make an offensive strategy and/or hero/path combination more viable. It isnt often in a free for all that the most aggresive wins, normally two fight and a third wins by killing the

remaining of the two. But it would be awesome if you could pull off a FFA game where aggresiveness is viable.

Now, for how to increase the amout of gold(mana) you get per increment, there are several ways to go:

1) you could buy it with your existing mana, which would be like Total Anihilation. This way time would be your biggest resource and you would have to balance army to more mana generation.

2) when picking your hero or path you could also sort of design your deck. You could pick if you wanted the cooldown on the rate that monsters became available to be higher or if you wanted your mana per increment to go up more often.

3) you could do a combo of the above two. You would get mana per increment and then you could use that mana to buy creatures at a shop (you could make the "shop" something more fitting with MTG, but shop works for discusion purposes). The shop would only get in new creatures for you to buy every so often though. Also one of the things you could be able to buy in the shop is more land-- more mana per increment). At the first of the game you could decide if you wanted the shop to get mana in for sell quicker or creatures (even which creatures if you wanted to go more in depth). This way you could design the flow of your deck and balance at the begining the land/creature ratio. you could even throw spells into the shop system too. This would give it a real MTG feel.

I have thought of makeing a map like this but i dont really have the MTG knowledge to. (I only played the actual card game some with my friend). If you have any ideas you want my opinion on, or would like to hear more of my opinions on something specific or more stuff in general, just let me know. I would love to help you in the idea generation department and then let you take whichever you like of them to add to your own ideas and then you do the balanceing and creating (the hard stuff ). I would also love to help you test it. even in a very unfinished preliminary (and buggy) state.

If you do this really well it i bet it would be extremely popular. A Warcraft 3 version of MTG would be overwhelmingly fun to play if done right. The War3 editor has soooo much more potential than the starcraft one. expecially for fantasy settings (as opposed to Sci-Fi).

Sry for the long post, you might have gotten bored and not read it all, i know it was long.|||Quote:








I remember in the old game the best players would just sit in their base and wait to be attacked the whole time, each time they were attacked they would get stronger and stronger. But in actual MTG this isnt how it works. Yes you can gain an advantage over your enemy if you succesfully defend because you would have more remaining troops, but you wouldnt actually get more mana and creatures. The classic starcraft way gives the winner (usually the defender, because they have gained more troops in the time it took you to goto their base) a double bonus advantage because they get more mana out of it and they have more remaining troops.




Yes I played the starcraft/brood war versions many many times and I have given these things some thought.

- I intend to make it so theres a "mana battery" in the middle of the map that can be controlled if a hero stays on the beacon. By controlling it you will get mana per second. This should by itself force people to come to the middle and fight for control and preventing others from controlling the center.


Quote:








For this reason might i suggest a slightly different mana "gameplay mechanism". Maybe instead of getting creeps that spawn at intervals you get gold(mana) instead. and then you can choose which monsters to buy with that mana or you can choose to save. You could make a cooldown on the rate that you can buy units so people cant just summon a massive army at the last second when it is needed. This way there would be strategy in what composition your army was, not just the amount of army.




Well at the start of the map you can pick a hero and which path you want. So for example with white you can pick from Clerics/Soliders/Knights/Avens.

Im also not a big fan of enormous armys, thats why im not having large quantities of units spawning but rather a building producing 1 unit every 20 seconds or so. I intend to make the units with high life and quite low damage with plently of spells even the melee type units. This way players can micro more and have easier control over their units.


Quote:








With this system and a 5 person FFA, people would be very defensive though. So my idea to balance this is: you do get gold for killing other player's monsters but only when the killing is done out of your base. (i.e. in their base or in the center). That means you dont get gold from killing monsters while defending your base. This is more balanced i think because normally defenders have the advantage, not only because of more army but defensive stuctures too that can only be built in your base (in MTG terms: walls).




Well remember theres also lots of spells, enchantments and artifacts that can be used. On my map all enchantments/artifacts (which in general give big advantages) will be placed OUTSIDE of base out of defense range. So players will have to come out and defend buildings they buy.

Your deck idea is interesting and I was also thinking of some form of randomisation of spells/buildings or a method to choose them before game. But remember althought this is based on MTG its still warcraft, a computer strategy game. Therefore I think its best to have all spells available.

I dont intend to make the map a madness style map at all with 100s of 50hp units rushing to the middle to be slaughtered by hero spells like blizzard and flamestrike. Heroes will be quite strong but level slowly and if you buy a hero you wont be able to buy another one for atleast a few minutes.

thx for your respone, hopefully this clarifys the map more|||So if there's an advantage to holding the center, is it correct to assume that there would be no spells like Wrath of God or Ashes to Ashes? Because that'd be *** to control the center and have your hero blasted to smithereens. I also like said spells.|||Quote:








So if there's an advantage to holding the center, is it correct to assume that there would be no spells like Wrath of God or Ashes to Ashes? Because that'd be *** to control the center and have your hero blasted to smithereens. I also like said spells.




Yes but Wrath of God kills ALL creatures, including Whites creatures so it would make no difference on the location of your units.

There will be a few hero killer spells, but they will be expensive and players can always buy new heroes or buy items to protect them or cast spells to protect them.|||All creatures everywhere, eh? Well that's quite a tad different than SC, but i suppose all for the better. Otherwise it'd be unbalanced- hide every single one of your units in your base, wait for a grand melee, blast them to smithereens and have a slow, leisurely march to victory. Ah, those were the days.

Anyways, a couple of ideas.

______ Ones: From the Onslaught set, there were five tribal Avatars, one for each color. (Clerics, Wizards, Zombies, Goblins, and Elves, going clockwise) and their power/toughness was equal to the number of said tribal creatures in play. Though you are working on a smaller scale, the benefits from each creature could simply be boosted.

Alternate Win/Lose Conditions: Oh, joy. For some colors alternate win conditions would be difficult to figure out. You couldn't simply toss in the ones from the Odyssey block and be all right. Those wouldn't quite work out for some colors (Chance Encounter and Mortal Combat, for example. Test of Endurance might be a little iffy.) For Battle of Wits, Blue's alternate win condition, make it a gold requirement, of maybe 4500, or something incredibly high, depending on the scale of gold gaining. Epic Struggle would only require X amount of creatures. For Black you could use Lich. Exactly how it would work I don't know. Red could gain something along the lines of Final Fortune, a once-a-game uncounterable enchantment. If it's active when you die, you regain all life and something bad happens to your gold/creatures. White, instead of Test of Endurance, could have Celestial Convergence. Make Darksteel Reactor available to everybody. Anyways, that was just a couple of cents on what I'd like to see in the game. Do I really have any say? Nope. But I really hopethis turns out well. I could be a back-up idea person. I know Magic pretty well, and I'm kind of good with triggers too.|||Quote:








______ Ones: From the Onslaught set, there were five tribal Avatars, one for each color. (Clerics, Wizards, Zombies, Goblins, and Elves, going clockwise) and their power/toughness was equal to the number of said tribal creatures in play. Though you are working on a smaller scale, the benefits from each creature could simply be boosted.




You mean

- White - Doughtless One

- Blue - Nameless One

- Black - Soulless One

- Red - Reckless One

- Green - Heedless One

Yes to begin with im haveing a creature path from those 5 to begin with and 3 heroes for each path one of which being the above.

So for example

Black - Zombie path

Heroes - Undead Warchief / Rotlung Reanimator / Soulless One


Quote:








Alternate Win/Lose Conditions: Oh, joy. For some colors alternate win conditions would be difficult to figure out. You couldn't simply toss in the ones from the Odyssey block and be all right. Those wouldn't quite work out for some colors (Chance Encounter and Mortal Combat, for example. Test of Endurance might be a little iffy.) For Battle of Wits, Blue's alternate win condition, make it a gold requirement, of maybe 4500, or something incredibly high, depending on the scale of gold gaining. Epic Struggle would only require X amount of creatures. For Black you could use Lich. Exactly how it would work I don't know. Red could gain something along the lines of Final Fortune, a once-a-game uncounterable enchantment. If it's active when you die, you regain all life and something bad happens to your gold/creatures. White, instead of Test of Endurance, could have Celestial Convergence. Make Darksteel Reactor available to everybody. Anyways, that was just a couple of cents on what I'd like to see in the game. Do I really have any say? Nope. But I really hopethis turns out well. I could be a back-up idea person. I know Magic pretty well, and I'm kind of good with triggers too.




I was looking at those cards as well the other day. maybe I'll add them but for now I want to just keep it fairly simple with lots of heroes/units/items and spells so I can make the game playable before anything like that.

I was also looknig at the mirrodin stuff, thinking of some nice heroes with spells based around items. A Blue hero could have a nice steal item spell |||The sticky at the top of the forum "Forming Mapping Teams:" clearly states that on-going discussion of your map(s) is not allowed in the forum. You can start another thread for recruiting only. But this one is done.