Saturday, April 21, 2012

Looking For TD Team!

I'm looking to put together a team as I make my new TD. I will be titled Mort's Ultimate Hero Maze, based off my previous Hero Maze TDs. I finally decided that they are unsalvagiable and want to start off fresh. There are big plans in the work for this one, an a lot better organization both in and out of game. Mainly my goal here is to create an indepth story line which progresses with the TD and allows several off branches of various different trends. Like RPG inside the TD, heroes will be huge, and various other things to randomly stroll throughout the game.

This is what I'm looking for:

BETA Testers

Cinematic Maker

Hero Designers (For Trigger Spells etc)

Focus Group

So if you're interested let me know.|||Well, I'm not very busy right now so I can help you build heroes and triggers. Drop me a line on MSN if you want some assistance.|||That sounds quite interesting, I'm not all that great with triggers or JASS, but I can help you out with heroes whenever I'm not working on my RPG. Just send a PM to me if you need anything.|||Dude, I love TD's, but TD's with a twist sounds cool. I can help with the beta testing if you need it.|||If you are interested, also, I have terrain, triggers, etc, all written out and setup. It's just the heroes that need work, the creeps that I plan on spawning, cinematics, and the actual towers. For the towers I haven't decided a route to go so I'll let you guys make suggestions:

A) Multiple towers per worker type (three classes) that you can upgrade or get a better builder to build.

B) Multiple towers per worker type (three classes) that you can only upgrade, no options for another worker

C) Single classes of towers (Speed, Damage, Slow, Anti-Air) that have multiple levels per class (unknown number)

D) Class builders (Speed Class, Damage Class, Speed-Damage, etc) so you'd have multiple towers of the same type and multiple classes

E) Suggest your own.|||Not sure if you would want this, but it would be really cool if you had a level where your heroes entered towers, and esc would fire and the arrow keys would move around a target, and the aoe of the tower attacking the target could kill enemies.

A tower that could buff your hero could also exist.

I'd help, but I just started on a WCIII chess map, gimme an email though and I'll join your group if my project ever winds down, I'm fairly decent with triggered abilities and such.|||An TD with a storyline? Quite intresting.||| Cool i'd like 2 help im good at makin heroes, okay at triggers, good at spells, good at attachments and stuff so if u want me 2 email me at TichondriusXX@hotmail.com

By d way can any1 help me on my question?

It called AAAAAAAAH I NEED HELP (gladiator map)

Plz help it just 1 dam trigger i dont kno how 2 do!|||Ok... look at the map called Zoator Survival if you have it. It has a separate part than the TD with heroes killing creeps in a separate area. Its just an idea and it might help you with triggers and stuff for your map.

New Mapping Team

Hey everyone, this is TheChromeKing on the Lordaeron server. I'm putting together a mapping crew. Anyone who can make a successfull map with triggers is eligable, but I would especially like some people who are *trigger professionals* because I am very good at terrain but not too good with tirggers. Thanks, see ya around.

-Please put your WarcraftIII name on here so I can add you to friends-|||First of all what realm (Useast for me), secondly what kind of maps (TD's, TOB/DotA etc.), thirdly how active is this team going to be? hourly, daily, weekly, monthly working on it?



Sounds cool though

shogun(godlike)@UsEast|||Well I made a clan on Northrend. At the moment its just me and 3 friends + (6 accounts). We're working on a DOTA tyle magic the Gathering map, we also play Dota/Battleships quite often.

Not sure if thats what ure looking for, but channel Clan MAgi, my names Magi-Fulla|||Sorry guys, I'm on US West (Lordaeron) so neither one of you helps. If you are ever on Lord. add ViP-Chrome to your friends. Thanks anyways|||I dont often play on Bnet but i am a map editor in my spare time, weneva im on im playing on west and east. Im good with triggers but i specialise in unit modeling and editing. If you need sum one for that lemme know at Cloudstrife_20@hotmail.com



<==========|==0--* From Varimathras of

The AHS.

Seeking Team Members

Hey, im PrinceSanglant. Currently we're seeking map makers to help on a variation of one of my previous games, Risk.

We need

1. Triggers

2. Skinners

3. 3d

4. Ideas

The entire focus of the game will be changed. It will take place on a completely new map that will hopefully incorporate 5-7 large islands and several smaller ones. We also hope to incorporate ships and submarines, but instead of just making the water a place between the islands to transport units across we want to make it an integral part of the map. Thats just the tip of the iceberg lol.

If your interested you can contact me at

Email: War21000@netscape.net

Aim: NickHere14

Campaign Team

Anyone have any suggestions to what would be the best place to find a team to make a campaign? Or anyone interested in helping me with a random idea I had just this evening?|||can't help you with a map but i can help you with an idea... a Halo campaign... it would become popular fast

New Maps Team: Interested?

Hi, my name is Lucavixp (on Battle.net also). I've been playing around with the WorldEditor, and I find it incredible versatile and easy to use. I used to use a program very similar, called RPG Maker 2000(3), so it's hard to call me a noob when I know about variable types and how to layout code (I can also code javascript and php/html/mysql).

I'd really like to produce some maps with the following ideas in mind:
  • Hero Siege with customizable heros

  • Melee maps

  • New races for melee maps

  • A new type of game I call "Gigas"



I'm not after a huge amount of people, but if anyone is interested and has the know-how, it'd be great to have some guys to work with! I'm looking for people with these skills/interests: mapmaking, flash website design (i have the plans for it, but unfortunately I cannot code ActionScript), modeller. I'm kinda pushnig it with the modeller, but I'm not actually too fussed about that. Like I said, if anyone is interested in working on some new maps with me, just drop me a reply or an e-mail. Thanks!|||Hey, if you want you can join ym team. UnKnownStudios. we have a small group of like 5 plp who work and the rest beta test, we have a site, but i dont like it much and we are gonna update soon, and if ur interested in making a new site with us or help make maps, or do triggers. Just let me know, if not I hope you have some luck.:)|||Hmmm. Maybe :) I have an idea for the best site ever, but it requires Flash...|||My guys have flash, he made my little logo there to, Just email me at Heartlessthoughts@gmail.com ok and we can talk more

a non-targeting projectile ability

I want to make an ability that will not require a target location and will fire a projectile that will explode when near a unit and damage it. Help? PLZ!|||It depends you want it to pick one unit at random near you or the first unit that comes int the way of the skill proyectile|||the first unit that comes in the way of the projectile....

is there a way to make a usable ability eg. Thunder Clap hidden, but you can still use it? like Sphere is a hidden ability for the BloodMage, any suggestions?|||I'll answer your first question...

The only way to do what you want is to make the spell itself do basically nothing except target. Use channel, for example. Then, spawn a dummy unit and move it in the direction of the cast point by "desiredmovespeed" (eg. 1000 or so) divided by ten every .1 seconds. Then in the move trigger detect any nearby units matching whatever conditions you need, and damage the unit directly through triggers and create any necessary special effects. Alternatively, if the projectile reaches a specified maximum distance destroy it anyways.|||edit fan of knives... edit missile and effect (e.g. firebolt)...

make maximum number of targets x(what you want)... edit damage per target/ maximum damage...

easy as pie...|||He doesn't want it to home in on a target. Or at least that's the impression I got. Sort of like firing a bow or gun, or throwing an unaimed fireball. I could be wrong though.|||It sounds like a siege weapon that's fired linearly. IE: It doesn't arc up, but instead will just impact the first thing that gets in the way.

What if you did a dummy skill, have it create a unit @ caster that has a siege attack that's splash with the proj you want and have it fire @ ground @ target point of ability cast. Not sure if you can do that, I don't have the time to check, but I think you can issue an attack order to a point. Then the projectile will automatically explode (deal damage) if it hits something, or it will just explode when it gets to the point.

This sounds possible in my head, but the only unit I can think of that does something like it is the glaive thrower... maybe? Not sure.|||Unfortunately, Siege weapons don't work like that so far as I know.|||Its easy :y-sneaky: just edit the flame thingie that goes anound u but make it with no art n make the burn art w/e u want n make the distance like 1000 or w/e |||oops not distance range |||or u can just just make a siege tower n make it target only 1 place|||Quote:








Its easy :y-sneaky: just edit the flame thingie that goes anound u but make it with no art n make the burn art w/e u want n make the distance like 1000 or w/e






#1 Spelling and grammar, please

#2 "The flame thingie that goes around you" is what? be specific, the only flame thingie that goes around you I can think of is immolation and that won't solve his problem

#3 We just discussed siege weapons and how that won't be sufficient either.

It's great that your contributing but please read threads and post in proper english|||make dummy unit, add AOE after death ability to it

make variables dummy type unit, end type boolean

Event

A unit begins effect of an ability

condition

Ability being cast equal to Blizzard (change damage to 0 and waves to 0)

Actions

Set end = false

Create 1 Dummy at (Position of (Casting Unit)) with Unit - (Casting Unit) facing

Set dummy = (Last created unit)

Trigger - Turn On Movement

Wait for condition

Condition

end = true

Trigger - Turn Off Movement



Movement

Event

Every 0.01 seconds of time

Condition

end = false

Actions

Order dummy to Move to point with polar offset - from Position of dummy, offset = 3, angle = Facing of Unit(dummy)

If Unit in Range 128.00 from dummy then

actions

Unit - kill dummy

Set end = true



something like that trigger is messy because I don't want to open WE... you will understand it kinda|||as a side note the actual offset in the move function depends on how fast you want the object to move|||how about something like battleships.. - with a missile projectile that are straight lined and splashes?|||You have to be really careful in your wording.. since u didnt provide much information



Right now I am assuming what u want is



1) U dont want a unit enters a Fixed REGION on the drawn on map

2) U dont want a unit enters the area around a unit (THis means the region can move along with the unit)

You simple want to detect if a unit is IN RANGE of its ATTACK, WITHOUT checking if the unit in in the area around the unit.



If this is the case why not give the unit an attack like a cannon.. then it can attack the unit. But make the missle slow and not track.. lol NO triggers.|||Quote:








I want to make an ability that will not require a target location and will fire a projectile that will explode when near a unit and damage it. Help? PLZ!




PerfectlyInsane, how do you read the above and determine that he doesn't want it to explode when it gets near a target? Cannon is an arc, you can't get in the way of the cannon and have it hit you so that doesn't accomplish what he wants. Why assume when he already told you what he wants very clearly.

Unless I misunderstood, "You simple want to detect if a unit is IN RANGE of its ATTACK, WITHOUT checking if the unit in in the area around the unit." Which is quite possible...|||I just read it another way,.,

He wants a unit to cast an ability when unit enters and area around the unit

The abililty(spell) it cast does not require a TARGET UNIT to be choosen.

Yet the spell will select a random unit in range and shoot a projectile at it.|||if thats the case u can achieve it with a dummy spell

*E*

A unit is given an order with no target

*C*

order given is equal to starfall



*A*

order unit to stop an an abilty

create a unit (that can sucide(explode) with timed life)

order last created unit to attack unit in range

need 1 person to form a team

Hello to all.

I have a map that I think is very good. I believe it can be very successful, and it is quite unique. The game is about card play (there are few maps of cards), and it has very complicated triggers, so I need one person to help me out with it. Also, lately I have been very occupied with other things so I�ve been having few time to work on my map. So I need help because I never finish it!!! And that is all I want to do because this unfinished map is killi�n me !

Of course, the one that helps me will have half the total credits of the map. I am convinced that my map can get to be popular and enjoyed.

Mail me to gabcorrea@gmail.com to join the edition of the map. |||I think i must have said this a hunred times. People don't email people answers or anything. It happens very rarely. Check your thread.|||Hey buddy, but the sticky on the forum said people can gather a team by posting an e-mail: "You can post your email or Instant Message link."...



I haven't received any answers yet, though.



well if someone wants to help with my map then post it here or something. |||True but that was reffering to that instead of posting a forum you could post a email link when you've got some people intrested in the thread.|||anyway, I really need help to finnish the map...so do you have any ideas where or how could I get someone to help me?

I knew the method i used had fow chances to work but i had to try it, because seriously my map is great and i wanna finnish it