Showing posts with label [:]. Show all posts
Showing posts with label [:]. Show all posts

Saturday, April 14, 2012

Myrmo's Playable Races (Work in Progress)

[:1]A few years ago I released a playable Naga, Draenei and Corrupted Night Elf altered melee mod, but for some time I stopped playing WarCraft III and soon lost the files as well. The mod has probably been deleted too since I can't find it anywhere anymore.

No matter, I have started remaking the mod and I will also be adding three more races: Fel Orcs, Elves and even the Burning Legion itself. It doesn't feature any new maps it just modifies the standard melee maps to make these races playable. I have already made the Naga playable, so that leaves 5 more races to go.

I won't add anything new to these races or make any significant changes unless I think it's absolutely vital for melee/online play. For example, the Naga Royal Guard had no hotkey and couldn't be trained by any Naga building. It was also far too cheap, had a short training time and only required 4 food points despite being an extremely powerful unit, probably because the game developers knew it couldn't be trained anywhere so they didn't bother balancing this unit in any way. But like I said, most content will not be altered, even if the races turn out a bit unbalanced. There are several other things that will require editing, almost all of the units and buildings from other races need a training/construction hotkey or an accurate description. Draenei buildings can be placed on top of other Draenei buildings so this will require a fix as well. These buildings also fail to dispel blight like other standard buildings. Heroes will also need to be tweaked for melee/online play as no altar can actually train them by default and some Naga/Draenei/etc. Heroes have stats (such as food points or build/revive time) a bit different from typical melee Heroes. Two of these races have no "worker" units so they will have to be added as well.

Details:

Naga - Basically, they'll appear as they did in the Frozen Throne singleplayer campaigns, with a few description/hotkey/etc. fixes where necessary, an extra skin for the Naga Siren and a trainable Naga Royal Guard. As heroes, you'll get the Naga Sea Witch and a Demon Hunter (Illidan).

Draenei - They appear in only one mission of the Blood Elf campaign. There will be many fixes, as their units and buildings lack hotkeys, descriptions and other things because the game developers thought nobody would play them anyway. Their advantage was that if you built two main training structures, you no longer had the need to built any "farm" buildings because each provided 50%. They also have a wide range of Draenei warriors to choose from. Some were not trainable by default, but they will be. The disadvantage is that they have only 1 hero, the Elder Sage (Akama).

Corrupted Night Elves - They appear as they did in Eternity's End, although they too will require tweaking. Their units will consist of various types of Treants, Satyrs and Ghosts. Heroes: Corrupted Keeper of the Grove, Dark Ranger

Fel Orcs - Orcs, only more powerful. And red... However, certain types of units will not be available. Despite this, they can train dragons at their dragon roosts.

Elves - Basically like the human race, just with elves only, including worker elves.

The Burning Legion (And just for the record, they're NOT the same as the Undead) - Doom Guards, Fel Hounds, Infernals, demons in general. The Burning Legion is now playable. They don't actually have any "buildings" like the other races, all units are "trained" from portals and gateways. I'll have to think of a worker unit though. Heroes: Pit Lords and other demons you've seen...

Common Advantages: Armies can be built quickly as they don't have many upgrades or buildings

Common Disadvantages: [FIXED] Limited heroes, cannot hire heroes from taverns due to a game limitation that cannot recognize custom town halls, buildings will be revealed within two minutes of gameplay due to a game limitation that doesn't recognize custom races or town halls, no item shop, no backpack, sometimes miss something else that all the other races have.|||Well, good news, I figured out how to make the game recognize custom Town Halls and Altars, so none of those problems above should appear.

It still won't recognize custom races. So no Naga interface, because for some reason it's overriding the interface of all other races.

The selection method I made was: certain standard race + certain colors = you play with a certain custom race|||When do you plan to release this??

WaR. Redefining AoS.

[:1]Warlords and Regiments (WaR), presented by bountygiver and spiritviper.

Too lazy to write another summary of this map, so I'll just take it from my Hive Workshop profile.



Redefining AoS. Extending battles to the epic scale. 4 teams of 3 each, 4 fronts, one HUGE battle. 44 Heroes with 2 Standard Skills, 1 Lesser Power, 1 Ultimate, plus a built-in Teleportation skill. Unique "Click-and-upgrade" and "Click-and-select-upgrade" item system. Standard AoS rules DO NOT apply. Use any means to win.

Welcome to WaR (Warlords and Regiments).

Current version (v0.14). v0.15 or possibly v1.00 to be released in a few days.

For v0.14 download, visit here.



What makes WaR special?

1. A unique gaming style in its own genre, consisting of 4 teams of 3 players each. Each player takes control of a single hero and engage in a life-or-death battle to eliminate all 3 teams of opponents.

2. Fast, dynamic game pace where a slight lapse in vigilance makes the difference between victory and defeat.

3. 44 (48 in next version) custom made heroes with 2 normal skills, 1 attribute based stat boost skill, 1 Lesser Power and 1 Ultimate. Also includes a built-in teleportation skill. Max level capped at 40. Skills mostly are custom-made and works well with each other.

4. Over 100 types of items at your disposal, including 40+ combinations. Unique "click-and-upgrade" item system which enables you to upgrade your items by the click of a mouse. (Highly improved in next version)

5. Purchase Ghost Scouts to spy on enemy units or carry items, and purchase Teleporting Points to heal or teleport.

6. Choose from 3 different game modes, or just play a normal game. (Revolutionary new game mode incoming in next version)

7. Highly detailed, balanced terrain to ensure aesthetic quality and fairness to all players. Numerous alternative paths available for ambushing and escaping.

8. Custom bounty system which automatically adjusts hero killing bounty according to the items, stats and in-game performance of the heroes.

9. Highly detailed Multiboard which can also be used as a stat summary at the end of the game.

10. Standard AoS rules DO NOT apply. Use any means necessary to win this game.

Credits: available in Map Info (F9) of map.

Request : Boss Map

[:1]Is there anyone that can create a boss map?

That featured ;

-Exp/gold share between player

-huge scale map

-huge boss

-boss playground like a big battlefield

-support 8-10 players

-Map example,

> http://www.epicwar.com/maps/73911/

> http://www.epicwar.com/maps/71602/

-Map size around 1mb or 3mb if theres a lot of great stuff inside.

BoLaD allcreations (ideas thread)

[:1]Hey all, have u guys ever heard of BoLaD???? not in hokkian (No Strength)

but im kinda finding ideas to make this map a fun map, its already 6 months old and i have edited alot any the map is (dota+hero arena+hero siege) you can change diff modes in start game.

http://www.epicwar.com/maps/74311/ is the link for v1.6 and right now im doing hero siege mode and boss mode and adding new heroes

so all please stop by and try it out and give me ur ideas at my email

master_zaku2003@hotmail.com or zakuham@gmail.com

or at GG, Garena = Z|n|c0000ff00H which is my nickname there

Halo Terrain/Models needed

[:1]Hi i'm working on a halo map. It has a choice to have a free for all or big team battle. Currently it's in a first person view where you use your arrow keys to control your own master chief. You pick up weapons off the ground.(treasure chest model changed to the weapon model.) then they appear in your hands. I used the shockwave ability so you fire bullets without auto targeting. UNless you want to be a gold covenant elite. Equipt with a beamsword and the charge ability knocking back the enemy. You have a choice between the two I'm basically done except for a few things.

1. The terrain i'm currently using doesn't fit the halo universe, I need something more sci-fi-ish.

2. I feel like I should have other units, I have a brute but it's pretty bad quality. So if anyone has any models and could send me them that'd be great. Maybe some alien weapons because all I have are human weapons.

3. I still need grenades but I can do that easily so I got that one.

Ok so post here or email me at xdefeatedx@rocketmail.com

God RPG - Betrayal

[:1]God RPG - Betrayal, currently under production by ShadowNasta Productions (which at this time pretty much just means myself and Shadowz123), is a single player RPG based on Ancient Greek mythology.

Hades has betrayed the other Gods, and, forbidden to war among themselves, the gods turn to a mortal to champion their cause.

The player takes on the role of Kyrus, the Champion of the Gods, and must make his way through the city of Athens, striking down the forces of Hades that occupy the city. Kyrus' journey will take him to an ancient shrine of Hades, and ultimately to the Underworld itself.

Always behind Kyrus are his four followers, Tyren, Hira, Aurus and Matyus. The player can take advantage of these loyal soldiers by giving them orders. The player cannot, however, directly control these followers. Instead, the player can use a set of commands (such as 'Heal us', which commands the recipient of the command to disengage from the battle, stand back and start healing) to effectively utilise these followers.

There are four available difficulty settings in God RPG. These are:

Recruit (Easy, for the somewhat... challenged)

Soldier (Normal, recommended for most new players)

Hero (Hard, recommended for skilled players)

Champion (Insane, extremely difficult)

This is the new alpha 0.20 version of God RPG. It is a HUGE improvement over the previous version. Note that I do not advise selecting the 'Recruit' difficulty, as it is in all honesty so easy that it is boring.

Note also that the first one to complete the alpha on champion difficulty without cheating and upload the replay of it (which means that you cannot save in game, or else you cannot save the replay) will be included in the credits (for proving that it's possible) as well as having an appearance as an enemy unit in the fight with Hades.

The latest version (alpha 0.22b) can be downloaded here:

http://war3.incgamers.com/?p=mod&m=11202

Tiranasta

ShadowNasta Productions

Titan's Arena

[:1]Hello anybody interested to help in testing the titans arena ?

the number of beta testers its not fixed i just need some ppl to find some bugs that could compromise the gameplay :) so if anybody is interested the map can be found here and leave comments or something either here, the map thread or to my e-mail sas_Skorpion@hotmail.com any testers that find something interesting will be added in the beta testers credits section :) thanks in advance :)

BTW - the hero descriptions are a known thing :P

The Stone of Arynth! (SOA)

[:1]Howdy all, I know theres already an OLD thread for our Project, but the thread along with the campaign had died since (I had no internet for several months.) Now, It's all back, with a new look, new feel, and a new team!



The Stone of Arynth

Introduction:



Howdy all, Just introduced myself to these forums, been looking around all day since I could not post until just recently. Figured I'd go ahead and post whats really brought me into the Warcraft Community.

About five months ago, I and a few other people ( started working on a campaign called the Stone of Arynth (Pretty catchy eh?).

I promise it's a campaign with a story you've never played. How can I promise this? Because I wrote the story!



Current Team:

Myself - story writer, terrain, planning, simple-advance trigger work.

Romek- Beta tester, Advanced- expert trigger work.

Furby - Advanced-expert Trigger work.

Ipeez- Advanced-expert Terrain Work.



The Story:

You play as a young man, Jeff Alkore, whose blood line runs back to that of a man named Thain Adorn, the Dragon Lord from the old ages. Jeff learns of his powers, and finds his destiny is sealed to stop the evil Dragon Lord Baldure, who was defeated ages ago but has been reborn. Jeff must travel the world, gaining allies and making enemies along the way such as Azgoth, the Dragon Warlord and Bukuma, one of Baldures servants.

The story will have quests, not just your simple beat player two to win or get from point a to point b campaign. The Campaign will have a story behind it, one that will let you gain an in depth view from the characters lives. The Campaign will probably be in parts, part one, part two, ect.

Features:

* Many Custom Units: None made by myself so far, but credit is given to EACH author of the models I've used and skins. Thank You all.

* Unique Spells- Again I have made none, credit is awarded to each creator.

* Amazing, complex Story.



Recruiting:

* Terrainers- Doesn't have to be awe inspiring, but is easy on the eyes, cities and woods.

* Trigger Makers- Includes Cinematic and Basic trigger functions such as Quests and such.

* Spell and Unit Modifier- Anyone who can make spells or can help with the customization of units, Model editors, Skin makers, would be a huge asset to the project.



Other:

The only Real Guidelines I have set for this, is to remember that this is a Project, not a job! Have fun! So far, Romek has agreed to help with spells and beta testing, which helps out a lot.

Everyone will have their own part of the project to handle. I've posted this on The Hive and other forums, so if you've seen this campaign already, you know what it's about! Anyone who would like to contribute can play the first four maps, all of which are in the beta stage, and we may even consider reamping the whole campaign again.

If anyone is interested, feel free to pm me or reply back to the forum! Special thanks to all who are interested and who took the time to read this, screen shots will be up shortly[/b]



Update:

The team and I should be releasing the Prologue to the Stone of Arynth sometime tomorrow evening, if everything goes according to schedule. When the campaign originally started, I made a "forum" for it, feel free to sign up to keep updated, Only The Hive and Warcraft Unlimited will be kept up to date (Feel special?) There is just too many forums to try and post an update to constantly.

At the moment, to let everyone know where we stand:

We had completed three of the maps and had about 75% of the models prepared. Due to improvements in the story and such, we've decided to scrap the old SOA(Stone of Arynth) and start with new maps.



Progress (I'll keep this updated as time moves forward)

Story- 40% leaves room for suggestions.

Models/Skins 83%

Spells 2%

Items- 1%

Overall 31.5% completed.

(SOA)|||Heya! I'm still here to help, man. I'll delete that other thread.

TE|||Great! Thomas, I was hoping you would show up, I need you're help like crazy lol. You HAVE to get yahoo or msn though.

The prologue is still undergoing, I'll keep everyone updated.

Help Test And Comment On My Map

[:1]I am currently making a map called demonic defence, me and my mates have tested it alot and i need comments to improve and fix bugs in it.

HERES THE LINK:

http://www.epicwar.com/maps/77504/

thank you and good luck, it is a bit difficult due to it being a more multi-player map.

EDIT: and comment back, thats the reason the post is here so dont just dl the map, come back and comment!|||Moved to the correct forum.

Editing LOAP, need ideas

[:1]I have been playing LOAP and I think its a ok game, but has some parts which are terrible, so I decided to change some of the things. I really would like some suggestions on what you think should be changed in the game to make it better. (I am editing LOAP Arena v8.0, a non-rigged version)

Some of the changes I plan to do are:

1. Make druggy, Mafia, and cop bases destructible (I.E. create a point to the game by making the destruction of bases a "win")

2. Eliminate the water area (in the bottom-left part of the map) and make it city. The water was not in the original LOAP and it detracts.

3. Name everything with text so people can actually find there way around.

4. Eliminate or change the "park" (the green area that does nothing).

5. Add some more items? buildings? (need suggestions for these).

6. Improve the terrain by eliminating big empty areas, detracting doodads, and by adding good doodads and making the city more citylike (Manhattan like).

7. Make the hospital a no-fight zone so there's no continuous ganking.

Please make suggestions and critique my planned changes. |||OK, I would like to edit some of your ideas a bit, Ill number them like you did.

1. This idea is good, but make sure the bases have alot of health.

2. I think moving the water would be good. Instead of the random coast maybe a lake?

3. I agree, areas should be named, and even roads, making it easier to get around.

4. I personally say leave the park, it is a good place for the druggy to do buisness.

5. I think remove some of the usless buildings and for items.....

-Take out some random ones

-Make items more sortable and more improvable (what i mean is for like, to increase attack, buy guns, to increase armor, buy body armor, to increase agility, buy boots, strength, buy gloves, and intel, maybe rings) I think this is good because it makes the buyers have an easier time sorting out what items they need and what they dont.

6. I think the city is fine,

7. I agree, hospitol should be a no fight zone, buy then people will just sit outside the entrance ganking....|||ok i have 4 ideas

1-cars that respawn if killed and if run into damage unit but if its another car damage both.

2-job requirements like for mayor you need diploma or for thief u need special equipment.

3-making building destroyable, place a unit\doodad and if destroyed make it un-enterable.

4-random events like bank theifs(they run from bank to hide-out),animal escapes or wars.

Starcraft 2 - Invasion

[:1]**Since nobody is commenting or voting or giving a damn in the least I am going to remove this topic tomorrow unless someone says something, which I doubt will happen. THANKS FOR NOTHING EVERYONE**

Well, this is my first post ever on this Forum so, hi everyone.

Category....ummm....Defense Map I guess.

I started to make a map one day just because I felt like it. I based it on Starcraft and its units. Basically you have a base in the north of the map (128 x 224) and there will potentially be up to 4 players each with their own base.

Three computer players (Zerg) have bases at the bottom which extend about 1/2 way up the map. You have to fight through the waves of enemies as well as the fortifications (regular buildings and Sunken/Spore Colonies) to eventually get to Kerrigan and kill her. She is VERY strong so even if you sneak around somehow you will still have to face her and a giant pile of her Zerg army.

I may make more human heroes and limit each player to one. Also, if for example Jim Raynor is picked her would no longer be available to other players.



I'll give a description of the player units I have so far.

Buildings:

Factory which makes (Barracks model)

SCV (Tinker)

Wraith (Flying Machine)

Siege Tank (Siege Engine) Can use Siege Mode which makes it immobile but increases range and damage.

Dropship (Glaive Thrower)

Barracks which makes (Mercenary Camp model)

Marine (Marine)

Firebat (Space Fel Orc)

Ghost (Marine with increase range, increased damage, lowered attack rate)

Unfinished Terran Experiment (Scaled down Flesh Golem)

Terran Experiment (Slightly scaled down Iron Golem)

Medic Tent which makes (Tauren Tent model)

Medic (Jaina)

Tavern which makes (Tavern Model)

Heroes

Jim Raynor (Marine)

Tom Kazansky (Flying Machine scaled up slightly)

Ulrezaj (Dark Archon) (Voidwalker)

Gateway which makes (Way Gate model)

Archon (Voidwalker)

Zealot (Unbroken Darkweaver/Darkhunter)

Marine Bunker (Orc Burrow model)

Ghost Bunker (Orc Burrow model)

Firebat Bunker (Orc Burrow model)

I realize I could probably make a trigger that would allow them all in the same bunker (maybe?). I just haven't gotten around to trying yet.



There are 3 Zerg enemies at the bottom of the map along with hero types. They send waves at you by triggers and the waves increase in strength and number over time.

Their units are:

Drone (Spider Crab)

Zergling (Zergling)

Hydralisk (Hydralisk)

Beetle (Scarab)

Aracnathid (Aracnathid)

Ultralisk (Dire Mammoth)

Infested Terran (Mur'Gul Blood Gill with Kaboom!)

Lurker (Nerubian Seer) **Update** Lurker attacks almost look good now.**Update**

Overlord (Sky Barge scaled down)

Heroes:

Overlord Aracnathid (Overlord Aracnathid)

Ultraling (Fel Ravager)

Queen Lurker (Nerubian Queen)

Kerrigan (Queen Of Suffering) Also, you win by killing her. She's tough.

They also have buildings but the only ones worth mentioning are the:

Spore Colony (Nerubian Tower)

Sunken Colony (Forgotten One) **Update** Got attack working. **Update**



IF I release this I hope to have it done before Starcraft 2 comes out in December. What I want from you is to know if anyone wants to help me figure out some things (like Lurker attacks) and whether or not you think I should release this or just play it alone myself like I have been. I can provide even more details if needed.|||Sounds interesting, the idea is great, but this has already been done, and it has been done using imported, hi-res models of the original starcraft models! But anyway, nice idea!

warcraft 3 the new world

[:1]Its been 500 years since the frozen thrown and now the world has entered a new age Azeroth is no more it has been destroyed by darkness and only the high elves know how to enter . When the world started to crumble the dranie and nage took whoever they could to the new world of Yemtolas the night evels has now lost there immortaly for good and are now becoming evil 1 by one . The dwarfs are starting a new kingdom . The humans have become so corupt that they will attack anything they see . The undead where left in Azeroth . Some orc got out of azeroth with the help of the blood elves they have now merged as a race and become blood orcs . And a new race has been found on the new world they are a bear like race and have allied with the tauren and trolls The new world now has 4 Alliances

The humans

The blood orcs

The non corupt humans elvs and dranie + dwarfs

And the Trolls tauren and bears (Overlookers or bears what ever you want to call them)



Its a melee map

custom units

map with world editor roc

192x192

trigger are smart

quests

custom items

If you have ideas post them

All races in story are in it

Undead is in it but not playable

Weather system

Please tell me what you think|||Sounds interesting to me! Looks like a lot of work, designing 4 full races from scratch... but I'm sure you'd come up with a host of cool heroes, buildings and stuff for them all.

If you want a lot more variety and options for editing your map, get TFT - the world editor from that's got heaps more stuff in it.|||my game store don't sell tft|||i dont think any of the stores around where i live sell JUST TFT or ROC either. all they sell is the battle chest.... which is like 10 bucks heh|||Quote:






View Post

my game store don't sell tft




Hehe I got a pirate version

But I'm half-bulgarian so don't expect anything else - hardly anyone actually buys games here!

Project. Seeking mappers, skinners etc. Please READ.

[:1]ADDICTION MAPS

Crew needed for Addiction Maps.

INFO

Addiction Maps is an idea based on an old Map Making Team I was in.

We created the most awesome skins, terrains and ideas. Never did anything get complete before everyone�s passion ran out. I wanna change this.

MAPPERS NEEDED

For the project mappers are needed for my different "Departments"

Ideas Those that comes up with ideas for the map itself, for Heroes and their abilities, I want NOTHING to be the original skills or heroes for anything, so I need creative brains.:

Terrain aka THIS: http://www.youtube.com/watch?v=xnY_9gCpBlI:

Triggers I need professional people to make the triggers, I don�t wanna have to keep fixing bugs. Be able to make mostly any Hero-abilities, triggers, and Ideas come true.:

Skins ...are basicly whats outside the model and can be edited using Photoshop, Paint Shop etc. I need someone artistic and good.:

Models Make new models using 3D Studio Max. This is hard. Anyone good at it ?:

REASON FOR HAVING AN ENTIRE TEAM IS BASICLY TO MAKE EVERYTHING GO SWIFT AND HAVE THE MAPS DONE IN NO TIME.

EVERYONE WILL BE RECEIVING CREDIT. WEBSITE WILL BE CREATED AS THE TEAM IS READY FOR IT.



---old post---

Okay, First off, I am glad to see you reading this, second off heres the story:

When Warcraft III came out I was addicted to mapping. I gathered with about 15 other mappers, skinners, programmers etc at another Forum, I just WISH I remember what it was named, and we started out a project.

The project was to create an idea of a map everyone would enjoy, and then another one, and another one. Doing this professionally with a story behind everything.

We had AMAZING skins, amazing triggers, it was all great. Till Warcraft III kinda died to me. I have my passion back, and wanna start creating something great! And for that, I need skinners, mappers, and so on to help me out .

Anyone wanna help out creating the BEST Warcraft III maps every played on battle.net Custom Games? Please let me know. And I am serious about this. :)
|||It all sounds pretty cool :)

I'd love to help, you got any ideas already?

Just one thing.. :P Whats a skinner :( its probably a blatently noobie thing to ask, but yeah...|||Quote:




Just one thing.. :P Whats a skinner :( its probably a blatently noobie thing to ask, but yeah...




A skin is the graphical layer that goes over the model shape of the unit. A "skinner" is a person who makes this graphical layer.|||Quote:






View Post

It all sounds pretty cool :)

I'd love to help, you got any ideas already?

Just one thing.. :P Whats a skinner :( its probably a blatently noobie thing to ask, but yeah...




The adding the flesh to the frame of a unit...

if we didn't have skinners in the industry, we would be looking at hundreds of little wire frame units.|||yeah, basicly.

You can easily skin a already made model, and then import it to the editor.

A modeller uses a 3d-program, to make a new model, this can also be skinned

by anyone:)

So You are in ? What are you good at?

I have a few good ideas yeah.

But it needs amazing terrain, and good skins|||I can help with a few things:

1) Triggering (Sorry, don't know JASS but I'm very good with the triggers already in WE)

2) Custom Unit/Item/Ability Creation

3) Artwork/Storyline

Hope I can be helpful!|||yea hello emocored

this idea sounds really good, im personally a terrainer and leading also a mapmaking clan im trying to implement some things you where talking about above alraedy in my work with the clan also.

i would love to help if the work and the team member of this *dream* are that good as you wrote above :)

and what your good at?

Forsaken Centaur Revival

[:1]Hey'all, name's Serial K. Just wanted to say what's up and to tell y'all about my little campaign I'm working on.

It's about the Centaur and the Forsaken!

Stories a little fuzzy right now.. I keep getting random ideas and such, but I feel I can really make this work.

It goes down like this..

The Centaur are naturally brutal, bloodthirsty, cannibalistic, hostile humanoid creatures. However.. there's one tribe of Centaur that became better than their hostile brethren. The tribe called the Spiridoni Tribe led by Spiridon Burningblade. Their tribe gets attacked constantly from both Orc and even their other Centaur brethren alike. One day, Spiridon has a vision of a new world due east. This new world at the moment is in disarray and is full of the walking dead.. but it is prophesied, however, that Spiridon and his clan are meant to sail across the sea to seek their destiny in the new world..

Got the story so far.. however, I'm really not much of a map maker. At least not terrain or trigger-wise. I can do the whole buildings and object editing all I need is a good mapper and trigger maker.

Team: (So far)

Serial K - Team Leader, Director, Story/script writer, Unit editor

Rakuinc - Co-Leader, Trigger editor, Map maker

So.. yeah, lemme know what'cha think. If you can offer any kind of help.. any little thing is appreciated. Thanks so much!

Also, if you'd like to find out more, feel free to ask questions right here and I'll answer to the best of my ability.

-SK|||I will partake in this campaign, im good at terrain and ill can do none jass triggers and im an expert with movies, yea so maybe paint a basic layout of the first maps terrain and ill make the map.

but i think you should change the evil race from the forsaken, because i think its been done before like in the famous dwarf campaign and in the second undead campaign, i was thinking maybe something like massive creeps or saytrs.

and maybe when you find out about the other land you have to race kobolds or another barren creature?, whatever its up to u|||Dude, thank you SO much. I really appreciate that.

Your input is helpful.. If you're really dedicated; which I believe you are, I will tell you why I am using the Forsaken in this story.. they are imperative in the story.

Is there any way I can get a hold of you quickly? AIM? MSN?

thanks again man.|||well i dont use messengers like them but im dl MSN now

and my battle.net ID is:rakuinc|||It's best to send someone your email address via private message. That way the spam bots won't see it.|||private message me your msn account and ill add you

Very polished zombie defense map.

[:1]Hello all,

I'm completely new here... I joined so that I could get some feedback on a map.

THIS IS NOT MY MAP. The information of who the original map maker is in the current map, sorry I can't remember who it is at the moment. All the changes made to the original were done by my friend. He and I have played it many many times and it has gone through many version of changes and fixes. This map is VERY POLISHED. My friend put a damn lot of effort into it. Don't expect anything super fancy or original, it's your basic style of warcraft interface and game play. However, what the map is is fun, versatile, and very scalable.

Description of the map:

Basically its a Hero Defense. You only start with one hero. You can equip different weapons and use them (they change your appearance and abilities). You can convert a certain number of basic zombies into your workers. After a certain time passes, the workers change into riflemen. Riflemen can be upgraded to other priests and rocket guys.

The map is basically a lot of rooms with several entrances from the outside blight land where all the zombies spawn. You take slight damage over time outside so you generally stay inside. Items have a certain drop rate. Buildings come in the form of special items that spawn at different levels. These give you access to better items, basic turret, weapon upgrades, personal upgrades, etc...

When you start the map, there is a option picker at the top right. It allows you to change different things in the game like "no bosses", "increased worker limit", "fast mode", etc... The difficulty of the game is chosen at the beginning by player one.

There is far too much to describe here in this thread. I just want to give you a basic idea of the map. The main reason I am posting it here is to get more players for it and see what others think of it. My friend is open to giving the unlocked version of the map out to anyone who wants to edit it.





If you want to try the map out. You can do so solo or with a friend. I suggest you pick the easiest mode and no special options (maybe the free ammo option). THEN READ THE QUEST LOG. Trust me on that one... thttp://war3.incgamers.com/forums/images/editor/php.gifake your time and just do the easiest game mode so you can explore the game and see how it could be played.

Me and my friend usually play between 3 different styles. One is fast-mode/normal-difficulty/normal-options, or ultra-hard/easiest-options or, free-ammo/no-workers. The general idea is to use barricades to stop zombies. You can maze them using barricades. There is a basic turret that can be used to help in the maze.



ANY QUESTIONS just post em here and I'll get back to you as soon as possible. Please try out the map and take your time to explore it.

DOWNLOAD here:

http://www.mediafire.com/file/m5hj2mmhgnz/ZSZ v2.9.3 Optim by Andy.w3x|||Zombie Survival Z. It's in this site's database.

Map Mod (adds new races) *Looking for Help*

[:1]I am currently working on a map mod that allows you to have new races and i would like to find someone who is good with AI Scripts|||I am currently working on my first race, Fel Orc. I also plan to definatly make, Naga and Blood Elf. I will also probally make Corrupted Night Elf and Draenei, Feel free to through ideas out, the second two are maybe's so if you have a better idea i may replace those or just add another one entirely. (making Blood Elf requires that i must edit human, which i will) *Btw, just to make myself clear, i am ADDING these races and NOT getting rid of the current races= Night Elf, Human, Orc, and Undead.*|||There is already such a map called war of the races. why dont you take the races from there?|||why should i steal from them, why not come up with my own unique ideas? Besides who knows maybe it will be better??|||Its abandoned anyway Just ask the maker of the map.

If you want to do the work he did over again be my guest.

His Site:

http://wc3mefhisto.atspace.com/maps.html

MAp Downloading trouble

[:1]

I am getting a Not enough space error when i try and download maps from this site.

HELPPPPPPP1

I have plenty of space on my computer...

Its a brand new DELL....

Battledawn - The Aeon of Legend

[:1]

Map genre : AoS (focus on macro strategy)

Type : Multiplayer for up to 8 players (works remarkable for 1 on 1 battles).

Tilset : Lordaeron Winter

Size : 160x192

Version :beta 1.2

Requiers Frozen Throne : Yes.

Quality: Replayability. Lots of things to discover and strategies to concieve.

A grand map where two factions clash over an epic piece of winter terrain. Here the AOS-genre meets the good old Warcraft3, with loads of suprises and interesting items. Purchase all thinkable units from your faction (even dragons!) and every concievable strategy to destroy the enemy town and heroicly defend your own. Acquire Control Points for economic and tactical advantage. Here both macro, micro and teamplay are critical skills, as well as knowledge of the map. The depth of strategy in this map separates the boys from the men; This is not about flashy abilities, it's about rock hard strategy and challenge in an epic version of Warcraft3. Who will win? The raw strength of the Horde or the sturdy defenses of the Alliance?

(First beta test season is completed, so I'm happy to hand wc3c my product as it stands. Improvements will come if needed and requested).



Battledawn sets a foot inside the AOS category (one hero, computer controlled forces), and its goal is simple; destroy the opponents castle. The way there yields endless possibilities, and require skills far beyond just hero micro; here you'll have to brush dust of your old WC3 skills as well. The towns blend logically into the terrain, and you must overcome the opponents positions to advance on the castle (unless you go by air). Raids on enemy farms and stronghold is important to weaken their economy, while you defend your own. The gameplay has a "realistic" feel to it, and the "alternating battle engine" makes you pay attention to the tide of war and REACT rather than going by routine as in other AoS's.

Save your gold for legendary items or vast armies. Explore the land to retrieve gold and treasure, fight in the middle field of strife, tactically drop catapults on mountains, send sappers on the towers, pool money with you allies for the ultimate weapons, send fast knights to seize the control points, send dragon assaults from the sea to avoid defenses, whatever you can think of. The game is fast paced, and battles more bloody than standard war3.

Unlike other AoS's your allied computer controlled units actually helps you rather than being walking money pouches for the enemy. Your Farms and Town Halls produce gold for you, as do the gold mines at the control points. You're not stuck to the unit-spawn killing routine, you're just required to think strategy. If you injoy killing for gold, then there's lots of creeps around the land to go for.

Some heroes excel one on one, while others one AOE, while others is mobile siege. We meet old familiar heroes like the Mountain King and Paladin in addition to some new/altered ones, but all can now level to 15. Custom heroes and skills are intentionally kept at a minimum. This is the best parts of original Warcraft 3 blended together to a final, epic war.

Try out unique artifacts like the Dominie, a device that sacrifices the hero to completely eradicate everything on the screen around him. But carrying this tears on his life, and getting it into the opponent town is an epic quest on its own. Quest for Triumph, the Lich Kings floating fortress that shoots cannonballs to rain down in the general direction of your enemy, while it carries your units safely inside. Needless to say, you're up for some surprises that truly increase it's replayability. Try a new strategy every time or stick to your favorite.



Check it out here :)

http://epicwar.com/maps/87681/

Artificial Intelligence

[:1]Hi guys, in case you're intrested in seing some Artificial Intelligence at work, here is a link to a map:

Dimensions: 96x96

Playable Area: 84x84

Recommended Players: 0 will do :-D

http://www.epicwar.com/maps/88226/



The map is based on the World of Warcraft fight: Maiden of Viture (pre big nerf). You represent a poorly geared raid(low damage low health. However the healing, DPS and tanking is all automated! I know that it won't keep you amused for long, but perhaps it will inspire you!

The Matrix Reloaded = Bleach (Rescue Orihime)

[:1]Hi all,

I've got a great idea for a map, but unfortunately I came to conclusion this is too big on me...

So, if anyone interested on taking this, the idea is: Make the Matrix Reloaded Map into Bleach.

What will it be about?

Well, first you can choose characters from bleach: Ichigo, Chad, Ishida, Rukia, all the captains, vice captains, etc, vizards, etc.

The mission will be defeating Aizen, and rescuing Inou Orihime. On the way you fight thousands of Hollows, and the bosses are Espada starting with the weakest (number 10) to the strongest (number 1), which in the end you get super character- Capatain Commander Yamamoto Genryuusai, and need to fight Aizen, and his vices: Ichimaru Gin and Tousen Kaname.

If you're interested, and serious on this, I'll be more than glad to help in all info concerning Bleach.

Really, it can be awesome.

So...thank you, and comment.

PS: The map needs to be in w3m (reign of chaos), but no sweat, the Matrix Reloaded is also w3m...