[:1]Howdy all, I know theres already an OLD thread for our Project, but the thread along with the campaign had died since (I had no internet for several months.) Now, It's all back, with a new look, new feel, and a new team!
The Stone of Arynth
Introduction:
Howdy all, Just introduced myself to these forums, been looking around all day since I could not post until just recently. Figured I'd go ahead and post whats really brought me into the Warcraft Community.
About five months ago, I and a few other people ( started working on a campaign called the Stone of Arynth (Pretty catchy eh?).
I promise it's a campaign with a story you've never played. How can I promise this? Because I wrote the story!
Current Team:
Myself - story writer, terrain, planning, simple-advance trigger work.
Romek- Beta tester, Advanced- expert trigger work.
Furby - Advanced-expert Trigger work.
Ipeez- Advanced-expert Terrain Work.
The Story:
You play as a young man, Jeff Alkore, whose blood line runs back to that of a man named Thain Adorn, the Dragon Lord from the old ages. Jeff learns of his powers, and finds his destiny is sealed to stop the evil Dragon Lord Baldure, who was defeated ages ago but has been reborn. Jeff must travel the world, gaining allies and making enemies along the way such as Azgoth, the Dragon Warlord and Bukuma, one of Baldures servants.
The story will have quests, not just your simple beat player two to win or get from point a to point b campaign. The Campaign will have a story behind it, one that will let you gain an in depth view from the characters lives. The Campaign will probably be in parts, part one, part two, ect.
Features:
* Many Custom Units: None made by myself so far, but credit is given to EACH author of the models I've used and skins. Thank You all.
* Unique Spells- Again I have made none, credit is awarded to each creator.
* Amazing, complex Story.
Recruiting:
* Terrainers- Doesn't have to be awe inspiring, but is easy on the eyes, cities and woods.
* Trigger Makers- Includes Cinematic and Basic trigger functions such as Quests and such.
* Spell and Unit Modifier- Anyone who can make spells or can help with the customization of units, Model editors, Skin makers, would be a huge asset to the project.
Other:
The only Real Guidelines I have set for this, is to remember that this is a Project, not a job! Have fun! So far, Romek has agreed to help with spells and beta testing, which helps out a lot.
Everyone will have their own part of the project to handle. I've posted this on The Hive and other forums, so if you've seen this campaign already, you know what it's about! Anyone who would like to contribute can play the first four maps, all of which are in the beta stage, and we may even consider reamping the whole campaign again.
If anyone is interested, feel free to pm me or reply back to the forum! Special thanks to all who are interested and who took the time to read this, screen shots will be up shortly[/b]
Update:
The team and I should be releasing the Prologue to the Stone of Arynth sometime tomorrow evening, if everything goes according to schedule. When the campaign originally started, I made a "forum" for it, feel free to sign up to keep updated, Only The Hive and Warcraft Unlimited will be kept up to date (Feel special?) There is just too many forums to try and post an update to constantly.
At the moment, to let everyone know where we stand:
We had completed three of the maps and had about 75% of the models prepared. Due to improvements in the story and such, we've decided to scrap the old SOA(Stone of Arynth) and start with new maps.
Progress (I'll keep this updated as time moves forward)
Story- 40% leaves room for suggestions.
Models/Skins 83%
Spells 2%
Items- 1%
Overall 31.5% completed.
(SOA)|||Heya! I'm still here to help, man. I'll delete that other thread.
TE|||Great! Thomas, I was hoping you would show up, I need you're help like crazy lol. You HAVE to get yahoo or msn though.
The prologue is still undergoing, I'll keep everyone updated.
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