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Introduction:
Travel through time, did the Ancient Elves achieved; their marvelous works of history that is coveted in the ruins of Arathi beneath the mysterious earth. No heroic effort struggle to find this marvel, only evil that obscure, a sleepless curiosity that greeds for its powers. Unto the depths was forth unleashed, a finding.
War, a taste that all man concede. Wealth and power are its instruments, for beneath the mysterious earth of Arathi Highlands, is the ruin, Nar'shadok. A sacred vault that mysteriously shines like a gold - secretely the great Shammans studied its capabilities. Knowing it killed them all in a spree of betrayal.
Behold, at these times of desparation comes one power, one ruin, one purpose; unlimmited wealth and unlimmited gold.
So forth all nations, all races, in allmighty power wage a war to capture the Nar'shadoks. There are no evil, no good, its all gray, that is our purpose, to win...
Gameplay:
Altered Arena - (5v5) (4v4) (3v3)
Two Teams
Azeroth (5 players; 1 computer)
Lordaeron (5 playesr; 1 computer)
Focus - Beneath the highlands of Arathi lies a hidden cavern which holds 5 Nar'shadoks (Gold Shrines). The purpose of each team is to capture these Gold Shrines. Different game modes will serve different focuses and what to do with these Gold Shrines. Currently there are three dominant game modes:
- Conquest: Each team will be given 200 score (ticket points). Every period their ticket points will be deducted. Capturing Gold Shrines will increase the number of deduction the enemy has every period. Killing a hero will also deduct the enemy's score by 1. A team will win the game when it has successfully dimminish the opposing team's score to 0.
- Expansion: Each team will have one-shot chance to capture all Gold Shrines. A team can win the game when it has conquered all five Gold Shrines.
- Deathmatch: Each team must achieve a certain score in order to win the game. Killing heroes and capturing Gold Shrines will increase the team's score by a specific amount.
- Upcoming Quest: Each team must gather gold resource from these Nar'shadoks (Gold Shrines). When a team captures a Gold Shrine, it will gain a certain amount of gold every period. A team will win the game when it has collected 50,000 gold. The law of dimminishing returns apply, as a team gets better, its income every period will dimminish.
Features:
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So far there are 20 customized heroes. The number of heroes will grow rapidly for every updates.
Orc Slayer - Pure hearted, the Orc Slayer slays his foes for justice of kingdom come. He masters the holy magic, using it increases his connection to the gods of Aeons. In every fight, he prays that the foe he meets will have true torment from holy power.
Dracorian Sage - An exile among the Azerothian consul, he seeks revenge of his lost pride and respect. He travels to the forgotten realm of Outland, where he meets a true master born Necromancer. From this master he learns powerful skills and demonoid forth returns to the peaceful land to disturb.
Vindicate Priest - Smiles like gigolo, the Vindicate Priest are known to Azerothian the unholly scum. They live near woods as shammans while in cities pretending to be a priest of holy interpreter. To the Azeroth troll gang, his skills are useful of healing powers even though they follow the dark arts of magic.
Rambler - Cold headed, the Rambler are feared among warriors of Azeroth, the raging beast. Ramblers carries a divine axe and holy hammer for battle. They are the ultimate killing machine, timeless in melee fights.
Nevarent Scorched-Mage - A lord that darkens the day, once an honorable mage has now turned into the dark side of magic. He is known in his dark side, to influence the weak mind and drain power from them. He masters control magic to will energy and negative energy. He is born destroyer of life, follower of satanic believes.
Master Thief - The nimble and crafty, although very bold with his target this day he aims for high ones. Yes, in the eve of Goldrush Competition, Jubei the Master Thief plans to steal luxurious amount of gold from his foes. Thievery is his mastery and addiction in battle.
Acolyte - Despite his fallen legion, Araj the Summoner purge his way into the depths to seek favoring powers. At dusk, he warns himself of his malace will to conquer the living. He consumes his time with unknown forces of the dead, which in turn made him become known as Dead Summoner.
Capitaine - Honorable to the legionaire, Captain Arthemis has won many battles. His expirience with fighting are enormous although the test in this field of mining will be different than his ordinary epic wars. With his plated armor and broad sword he is ready to meet challenge.
Drunken Master - From far distance, the Drunken Master unknown to tavern folks became a supreme macho beast. With his martial art skills he whacks any cocking humanoids with his drunken style. His weakness is that being a risky merchant, he never had a real business, so now he set his foot upon goldrush, for the real folk blues.
Ranger - Unto the wilds, where heroism lies in rarity comes enchanted, a woman of the north winds. At displeasing times, when heroic is not achieved, where lands are disturbed by evil, come this enchanted woman she is, unto the very strength to liberate the people. When rumor cross borders, speaking of which this woman grandly soar, the restless words speak of an appellation. Forth this appellation, known to be Sylvanus Windrunner, became greatly known in its heroic effort.
Spell Breaker - Blood, magic, power, these are the words of lust, an undying gluttony of the Blood Elves. Coming far from the city of Silvermoon, Tanin Hawkin, of the Spellbreaker union seeks out knowledge that consumes power for his undying ambition. His specialty comes unto magic, but secretly he follows the dark arts, which obscure magic, steal and consume blood magic which contravenes nature. He hunts opponents for magic.
Troubled Admiral - Unfortunate and despaired, this honorable admiral who brings a tyrant of fleet is always misfortunate at times of fortune. After his failure in the golden sea expedition, only the Goldrush Competition can restore his prideness. Thus with his sea combat skills he is passionate to win.
Special Event:
This game is supported by an online server. It has a unique ranking system that is in-game and also out-game. In other words, players gets to be ranked inside the game but also outside the game which is at the official website rank www.jade-wars.com/?rankings
The procedure works simple, but requires the player to do work. Players get ranked based on the number of times they win a game. If they win a game they get code that encrypt their previous score + 1, which is why in the beginning of the game players must load their code if they have one.
In the official website, a player can simply make an account and in the user cp they can update their score by typing in their latest code that encrypt their score.
For more information visit www.jade-wars.com/blog|||New version of Azeroth Goldrush is available online!
Visit the official website at Jade Wars
Download official mirror
Download Epic War mirror
First post updated! - Read changelog available at the first post and/or this post.
Changelog 2.01b
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Item price Stinger inflated by 110%
Item price Shadow Orb inflated by 110%
Item price Lightning Orb inflated by 110%
Item price Icecrown inflated by 120%
Item price Blood Orb inflated by 110%
Item price Helm of Battlethirst inflated by 150%
Item price Dagger of Betrayal inflated by 150%
Item price Katana of Wonders inflated by 150%
Item price Helm of Gladiator inflated by 150%
Item price Basher inflated by 150%
Item price Banesword inflated by 150%
Item price Skeletal Rod inflated by 130%
Item price Scepter of Light inflated by 120%
Item price Mana Glove inflated by 150%
Item price Elune's Grace inflated by 130%
Item price Deathkeeper Totem inflated by 140%
Item price Crown of the Deathlord inflated by 150%
Item price Amulet of Spell Shield inflated by 130%
Item price Hood of Cunning inflated by 140%
Item classification Magic added
Item Storm Hammers added to classification magic
Item Fire Staff added to classification magic
Item Air Staff added to classification magic
Item Elemental Staff added to classification magic
Item classification Medium added
Item Broadsword added to classification medium
Item Axe added to classification medium
Item Shoulder Pads added to classification medium
Item Ring of Regeneration added to classification medium
Item Sobi Mask added to classification medium
Item Elune's Grace stat changed to +4 stats to all attributes
Item Medallion of Courage nerved
Unit Defender attack speed changed to 1 hit / 2.00 sec
Unit Rifleman attack power decreased by 0.35 factor
Unit Goblin Engineer added to Recruiter base camp, with abilities: Build Tower, Repair
Unit Goblin Robot added to Recruiter base camp, with abilities: Ensnare
Unit Slave added to Recruiter base camp, with abilities: Unit Inventory (6)
Building Guard Tower added to upgrade console Watch Tower
Feature added on general info to provide explicit information on game modes
Tower description fixed
Terrain issue fixed, terrain update
Fixed path issues to Doom Bringer
Added quest system, features Quest Helper for beginners
Added Doom Quest to quest system
Added Quest type Bounty to quest system
Added Quest type Infiltration to quest system
Added quest rewards, item classification medium, gold, and item classification summoning
Added loot system, features epic creep groups dropping items
Added item classification general and hero to creep loot system
Added rune spawn system
Fixed general JASS systems
Fixed save/load issues
Fixed statistics system
Fixed death camera
Hero Orc slayer nerf down
Hero Spiritualist nerf down
Ability Pick Pocket nerf up
Ability divine shield duration nerf down to 6,9,12 intervals
Ability interrupt chance to hit reduced
Ability healing spray damage reduced
Ability divine stun base damage reduced to 200
Ability Artillery casting period fixed
Quest dialog interface label changed to Info with hotkey (F9)
Quest dialog contents updated
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